IC Posted March 1, 2005 Share Posted March 1, 2005 The elevations of this block didn't offer a very exciting render so I'm going for a slightly more dramatic viewpoint than normal. Still to add a lot of things to the foreground (grass, shrubs, tree shadows etc) but I think the lighting might be too bland. Need stronger shadows/sunlight? C&c welcome........... Link to comment Share on other sites More sharing options...
Iain Denby Posted March 1, 2005 Share Posted March 1, 2005 C'mon Iain, the reflection in that left window is impossible ! Think about it, you're looking up to thw indow, yet the reflection is looking down. I'd move the sun to the right, so you get shaded areas on the left faces. Link to comment Share on other sites More sharing options...
piotrgreg Posted March 1, 2005 Share Posted March 1, 2005 if u have problems with facing reflective maps into windows - just leave them semitransparent and finish them in photoshop; the result will be much better with a little time white wall texture seems off-the-scale, where are all the shadows in this sunny day? piotr Link to comment Share on other sites More sharing options...
IC Posted March 1, 2005 Author Share Posted March 1, 2005 The reflections are from a large image mapped polygon opposite the building. It's just there till I get a site photograph (when the snow clears up!) I deliberately used no direct light as the white roughcast was looking really blown out but I think I need to add one and just make the surface receive less light. Still very much a wip. I have time on this and I'm experimenting. Thanks for all the input. Link to comment Share on other sites More sharing options...
DelfoZ Posted March 1, 2005 Share Posted March 1, 2005 i agree with Dibbers, add sun and drop shadows right to left. that are going to add more move to the imagen after add the trees+shadows(in the wall) If the sun burn too much the white color, try to set a low values for the skylight. maybe more show more sky and a little more ground with some shadow trees in first plane. Link to comment Share on other sites More sharing options...
IC Posted March 2, 2005 Author Share Posted March 2, 2005 Sunnied it up a bit. Still to do the landscaping etc. Link to comment Share on other sites More sharing options...
mohamedberry Posted March 2, 2005 Share Posted March 2, 2005 Iain nice work here.... but still no shadows for trees, wrong reflection on left window, the first sky looked much better, the white material is now better, what happened to the pavement ? all in all the first image looked nicer but the shadows in the second is better Link to comment Share on other sites More sharing options...
IC Posted March 2, 2005 Author Share Posted March 2, 2005 Sorry I don't think I've been very clear: The landscaping/paths etc are all just rough at the minute. The trees are just placeholders as I'm going to put a lot of landscaping in. Yeah I agree the sky was better as a jpeg. I'm using a gradient as I keep changing the viewing angle. What is it that's wrong with the reflection? Thanks. Link to comment Share on other sites More sharing options...
vertexART Posted March 2, 2005 Share Posted March 2, 2005 Hey IC, nice progress... but, what is still wrong with the camera?second is better, but still very weird... I think you should change the params to a more natural view, even if U lose the last house.. they are all the same anyway:) As for light, it does look better on 2nd, try making the summary of your 2 lights intensity around 1.3. For a sunny day it's more than enough, and you won't get white washed out. Though this suggestion depends on the renderer, I guess. Hope it helps. Cheers and post more Link to comment Share on other sites More sharing options...
piotrgreg Posted March 2, 2005 Share Posted March 2, 2005 Hi, better for me I would've lighten up the reflection in ground floor windows i.e. the horizontal sky should appear almost white I don,t understand this dramatic repeating shadow on 1st floor corners ( coming from the roof as I realize) - wouldn't it be good to take control upon it? I am not convinced for placing horizont above human's eye view... good luck Piotr Link to comment Share on other sites More sharing options...
voltaire_ira Posted March 2, 2005 Share Posted March 2, 2005 is the wip rendered using mentalray? Link to comment Share on other sites More sharing options...
IC Posted March 2, 2005 Author Share Posted March 2, 2005 I quite like the shadow from the roof-it accentuates idea of the big overhang. Also, I think I prefer the first viewpoint. With a standard view it just lacks any impact (thread title) LightWave model+render. Link to comment Share on other sites More sharing options...
DelfoZ Posted March 2, 2005 Share Posted March 2, 2005 try to put the sun in the other side. and drop the shadows to the left side. Link to comment Share on other sites More sharing options...
juanantoniotovar Posted March 2, 2005 Share Posted March 2, 2005 I like the first POV and agree with DelfoZ about the shadows, in the other side it will help to define the forms of the building. You can play with the first POV, correcting the pitch of the camera + limited region. The upper zone is very interesting. Link to comment Share on other sites More sharing options...
Richard McCarthy Posted March 3, 2005 Share Posted March 3, 2005 Nice stuff I like the first view better because it offers more dramatic camera angle, and also it's more towards a human scale. (2nd image seems to be the observer floating in space) I got one question though, the roof. How do you seal roof like that? I really like the design of roof, but it seems like the roof is open with the purlin coming out like that, if it rains, there would be lots of problem sealing it. You got an section of that? I am very interested in the design. Link to comment Share on other sites More sharing options...
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