Tommy L Posted March 4, 2005 Share Posted March 4, 2005 Hi everyone, Im trying to blur a reflection on a timber floor. Ive tried putting a noise map in the raytrace channel, also had no joy with the blur parameter in 'flat mirror material. Ive tried upping the samples as well. It just seems to be really grainy. Any tips? Using Mental Ray in 3dviz. Cheers dudes. Tom. attached is a small peice of the image. Link to comment Share on other sites More sharing options...
aflack Posted March 4, 2005 Share Posted March 4, 2005 Try using the DGS Material, always worked great for me. Link to comment Share on other sites More sharing options...
Tommy L Posted March 7, 2005 Author Share Posted March 7, 2005 Thanks, Ive been playing around a bit with the DGS material since you recomended it. It seems quite logical, but i'm not sure what shader to use in which slot to acheive a blurred reflection? Bear in mind im quiute new to MR. Could you give me a couple of pointers for the settings for a DGS material? Many thanks, Tom Link to comment Share on other sites More sharing options...
tenderfoot Posted March 13, 2005 Share Posted March 13, 2005 maybe u want to consider reflect/refract rather than raytrace, on the reflect/refract, there is a blur option, check it and play around with the blur and blur offset Link to comment Share on other sites More sharing options...
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