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moving water


ramy
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i came up with an alternate solution. I added a bump map to a raytrace shader, applied the shader to my surface, and animated the geometry to move. if it's a circular fountain, just rotate the plane of water. if it's a trough then animate it by translating it forward or back. This was a quick solution. It doesn't look too realistic if you watch it carefully but it works well enough for a flybye.

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