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Interior Realistic Lighting


Jonny English
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what are you using for lights?

 

it looks like you have an omni in the space, since everything is getting light...no soft shadows. you might want to start with a direct light coming through the window, it will be obvious when the radiosity is setup properly.

 

i'd put some other objects in that scene too, it will help you see how accurate the lighting looks.

 

what are your radiosity settings?

 

chuck

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it still doesnt look like radiosity is working correctly. like stated above, 85% is a good number to start with for initial quality.

 

is regathering on?

 

under rendering parameters, click "render direct illumination"

and turn on "regather indirect illumintaion" below that.

 

i'd leave the rays per sample at 64 for now, but if it gets grainy increase the value.

 

chuck

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are there any other lights on besides the direct light you have outside? i like to set up the daylight first, then add in interior lights gradually. it almost looks to me that there are a bunch of omni's still on, without shadows.

 

the wall on the right shouldn't be so bright, it should have no direct light hitting it. it seems pretty yellow in there too, probably from the color bleed off the floor. change that material to an advanced lighting override, use the old map as a sub map, then lower the color bleed.

 

you can adjust the light levels/contrast etc of the scene using the exposure contol.

 

anyway, here's what i came up with...

 

chuck

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Hi Jonathon,

 

As suggested use photometric lights with radiosity and decrease your mesh size. It is better to use the Daylight System with IES sun. Check the shadow bias - set it to .1 or lower.

 

Check the reflectance values of your materials. If it doesn't show up in the material editor, you need to enable it through the Radiosity tab in Customize>Preferences. There is a rough guildeline for reflectance values of real-world materials in the user reference.

 

For radiosity, use Logarithmic Exposure control. The default brightness setting is usually too high.

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