Sketchrender Posted March 11, 2005 Share Posted March 11, 2005 I am having some trouble getting glass to look right in max 7. What material should i use to get the right effect of glass i presume it is a raytrace and then what ? Can some body post a material from max file as sometimes it is the only way to see how things are made. thanks phil Link to comment Share on other sites More sharing options...
abicalho Posted March 11, 2005 Share Posted March 11, 2005 Hi Phillip, Use an Architectural Material, choose any of the "Glass" templates and you're set! Link to comment Share on other sites More sharing options...
karl zacharias Posted March 11, 2005 Share Posted March 11, 2005 i've been staying away from the arch materials...i use a raytrace map, phong shader with a falloff in the reflect slot, then apply a raytrace map into the top slot of the falloff with frensel falloff override ior @ 1.5, set the color of the diffuse to a greyish and the transparency to 65-75%, self illum to black...thats for exterior scenes Link to comment Share on other sites More sharing options...
ajvbochove Posted March 11, 2005 Share Posted March 11, 2005 the easiest thing to do..... try the customize menu\ Custom UI and Default Switcher\ Initial Settings --> Design Viz (mental ray)\ a voila... glass is always in the first sampel slot of your material editor! and it's a good one! Link to comment Share on other sites More sharing options...
DennisHolland Posted March 12, 2005 Share Posted March 12, 2005 Even more simple, pick a raytrace material, specular -> 250, glossiness -> 85, falloff (fresnel) in the reflectionslot change the refl. to 75, index of refr. to 1.35 and transparency set to a level of your desire, I mostly set it to 85-90%. Use these settings as a reference and play around a bit. Glass is a tricky material and is acting different in every other scene. You'll end up having yourself a standard, clean and wholesome piece of glass. A suggestion would be to make the glasscolour deepdarkgreen... Good luck, Dennis Link to comment Share on other sites More sharing options...
jonesthesteam Posted March 15, 2005 Share Posted March 15, 2005 A glass mat always needs a good reflective environment, as with all reflections and refractions, it's what's around the object that counts Link to comment Share on other sites More sharing options...
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