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Glass in max 7


Sketchrender
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I am having some trouble getting glass to look right in max 7.

 

What material should i use to get the right effect of glass i presume it is a raytrace and then what ?

Can some body post a material from max file as sometimes it is the only way to see how things are made.

 

thanks

phil

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i've been staying away from the arch materials...i use a raytrace map, phong shader with a falloff in the reflect slot, then apply a raytrace map into the top slot of the falloff with frensel falloff override ior @ 1.5, set the color of the diffuse to a greyish and the transparency to 65-75%, self illum to black...thats for exterior scenes

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Even more simple,

 

pick a raytrace material, specular -> 250, glossiness -> 85, falloff (fresnel) in the reflectionslot change the refl. to 75, index of refr. to 1.35 and transparency set to a level of your desire, I mostly set it to 85-90%.

 

Use these settings as a reference and play around a bit. Glass is a tricky material and is acting different in every other scene.

 

You'll end up having yourself a standard, clean and wholesome piece of glass. A suggestion would be to make the glasscolour deepdarkgreen...

 

Good luck,

 

Dennis

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