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Excluding objects in E-Light 1.02?


Telemachus
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Hey all. I've been able to use Ronnie Olsthoorn's E-Light script with good success. It's great fakeosity.

 

But I now have a dillemma.

 

When I import XFrog plants into my scene, the E-Lights completely oversaturate my flowers, making them too light. It overpowers them and washes them out. (My buildings remain fine, however.)

 

Is there a way to make the light dome/e-lights ignore these plant objects?

 

When I import the plants into another file without the E-Lights, they turn out great.

 

Looking at it the hard way, I would have to go into *all 196* lights and exclude the objects I don't want the lights to effect.

 

Is there an easier, less manual way?

 

I have additional lights (key lights) in the scene to cast shadows, so I don't think I can use Global settings to ignore the plant objects (I don't think that's the best way, anyway.)

 

I've tried creating a negative light with an opposing multiplier (-3.7 to offeset the 3.7 mulitplier for the E-Lights), with ill effects: everything gets too dark, and even lesser negative settings, say -1.4, still aren't sufficient.

 

I even went to scriptspot.com and downloaded the include-exclude 1.0 script, but it didn't work for me at all. Perhaps there's another alternative similar to this that would allow me to exclude the few plant files I have for all 196 E-Lights?

 

Thanks in advance,

T

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Hi,

 

Have you checked if the dome is made out of instances? If yes, it's very easy to exclude those flowers. Otherwise I'd suggest you dive into you object-properties settings and exclude a thing or two, change your rgb-output in your materialsettings etc. It's hard to believe that there's no plugin or script at all for those issues.

 

Good luck,

Dennis

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