aflack Posted March 14, 2005 Share Posted March 14, 2005 Attached is the first still from an animation the image on the right (external 1.jpg) has the sky attached as a background image. Obviously when the camera moves the sky is going to remain fixed. In the second image I created a plane behind the building as I am only walking forward and attached the sky tecture to it and it looks terrible. I have turned off recieve and cast shadows. Anybody got any suggestions on how to make it look like the left image. Thanks for your help? Link to comment Share on other sites More sharing options...
Devin Johnston Posted March 14, 2005 Share Posted March 14, 2005 If you want to use the background image in an animation and you want it to look like a sky should then you can map the image to the inside of a sphere that has the normals flipped. Just make a sphere as large as you want but it should surround your entire model. Apply a map of your sky to the sphere and then add a normal modifyer to it and choose flip normals. Apply a UVW map modifyer to the sphere and adjust it until your happy with the results. Link to comment Share on other sites More sharing options...
aflack Posted March 14, 2005 Author Share Posted March 14, 2005 Thanks Maxer, but the problem is the sky doesn't look the same. The whites aren't as bright and it has a much more desaturated look when the texture is applied to a sky dome. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted March 14, 2005 Share Posted March 14, 2005 make all of the lights in the scene not effect the sky plane. then use self illumintation to illuminate the sky, or add another light to the scene that only effects the sky plane and nothing else. alternately, you could write these images out with an alpha, and compose them in a compositing program. then simply scale your sky some to give the effect that it is changing perspective, since you are onyl walking oward the building. Link to comment Share on other sites More sharing options...
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