chuck Posted March 16, 2005 Share Posted March 16, 2005 Hopefully this is an easy question... I was just wondering if there is a way to scale a material globally, so it will have the correct proportions throughout my scene. It would be easier for me to scale my brick material once instead of adding a UVW modifier to all of my walls and re enter the scale. The scale of brick never changes, but I guess I'll need to position the map at some point. Thanks, Chuck Link to comment Share on other sites More sharing options...
Ras Posted March 16, 2005 Share Posted March 16, 2005 Hi Chuck You just need to select all the objects that have them same material and assign a UVW map modifier to this selection - voila, a "global" UVW map. Hope this is what you mean. Link to comment Share on other sites More sharing options...
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