quizzy Posted March 24, 2005 Share Posted March 24, 2005 Hey everyone, I have the following problem: WIN XP pro SP2 VIZ2005 (SP1 I think) backburn rendering RPC's When I submit a render job, every computer receives the job and starts rendering, but half way the rendering of an image every computer hangs for about 1 to 2 hours. Every next frames the computer renders are rendered much faster, lets say in about 15 to 20 minutes. Is this some sort of bug or some settings I missed?? Thanks for replying.... cheers Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted March 24, 2005 Share Posted March 24, 2005 i am on max, but i assume it is the same. not sure this is it..... when you click render with network render enabled, the 'advanced settings' dialog comes up. the top box in that dialog is 'per job timeouts.' i can't remember what it was set to by defaul, but i think it around 60 minutes. up this if it is, and see if that takes care of the problem. i have mine set to 800 minutes. not sure why the next frame would render faster though, so maybe this was not the problem. Link to comment Share on other sites More sharing options...
quizzy Posted March 24, 2005 Author Share Posted March 24, 2005 I think I found the problem.... It was due to too much traffic on the network.. BUT this is only a guess.... Link to comment Share on other sites More sharing options...
Bugga_Guy Posted March 25, 2005 Share Posted March 25, 2005 Do you have rpcs in your scene? I always find that with alot of rpcs in a scene it take significantly longer to render the first frame than the rest. But I never had the first frame take that long Link to comment Share on other sites More sharing options...
quizzy Posted March 28, 2005 Author Share Posted March 28, 2005 Yes, I use alot of RPC's in my scene, but this only adds about 20 secs or 30 secs per frame. But it could be the massive load of textures it has to do before rendering a frame. But the funny thing is that the first frame renders for about half the frame, and THEN halts for about an hour.... Link to comment Share on other sites More sharing options...
Chad Warner Posted March 28, 2005 Share Posted March 28, 2005 I have the problem where the first frame takes significantly longer than the rest, but never had the problem where it simply stops half way through and then finishes up. Link to comment Share on other sites More sharing options...
Bugga_Guy Posted March 29, 2005 Share Posted March 29, 2005 I wonder if you clicked on "include all maps" in the network render dialog box. I have heard that in such cases like yours is when you would use this feature. This is just a rumor - might help? Link to comment Share on other sites More sharing options...
quizzy Posted March 29, 2005 Author Share Posted March 29, 2005 I did another render last weekend, and didn't have any problems now... strangely enough.... The first frame ALLWAYS renders slower as the next frames due to the loading of all textures etc.... cheers.... Link to comment Share on other sites More sharing options...
abicalho Posted March 29, 2005 Share Posted March 29, 2005 Another thing that happens only on the first frame is shadow computation - if there's no object/light animation. Link to comment Share on other sites More sharing options...
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