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Regather Indirect Illumination Blotchyness


nladd
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Hi Everyone,

 

Once again, a sad little newbie like myself needs a little help from the cg wizards in this forum. Right now I am learning Viz 2005. I am starting off learning how to render interiors using radiosity and the standard linescan render (I know MentalRay is available, but for kicks wanted to learn radiosity first). Right now I am rendering a test interior. As you can see in the attached image, I am getting some extreme blotchyness when I have Regather Indirect Illumination on. When turned off, I don't get the blotchyness, but don't get the subtle lighting I am looking for.

 

The red wall material is default architectural wall material (painted wall) from the library that I altered the diffuse map to be red. By default it has a bump map which I've removed.

 

I've also attached the advanced lighting settings. I appreciate any help you could give me.

 

Thanks! :D

 

Nick Ladd

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Hi Nick,

 

There is a pretty comprehensive explanation of the radiosity parameters in the User Reference. If you type "radiosity" in the Index tab, you'll see all of the available topics.

 

Looks like you've got a light leak in the front wall, but that's another question. :)

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