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Rendering a photo within my scene problem


jamiebyers
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OK guys.. http://www.jamiebyers.com/advtech .. this is an application I'm building to switch out photos of some backsplashes for a kitchen. Now I'm having some problems... some look degraded a bit, but I do have them in a web format, but with HIGH quality. This has been a process. I'm curious.. If you look at the panels on the wall, one sheet consist of 12 squares, that is if your looking at Traditional 1 or Traditional 4. Avoid looking at ribbed.. it's just ugly.. The people I'm doing this for do not understand that the photo's they gave me are high resolution, but theres a shadow hitting it.. you can clearly see.. it's giving me a tiling problem. Anywayz..

 

My problem is when I render these things, they just don't look as good as the original photo. Is it because of the size of the rendering? Or is it because of my lighting maybe.. I had to cut corners with lighting.. using E-Light script to reduce the amount of rendering time. As you can see.. I had to render a ton of these things. If anyone can help me, I'd greatly appreciate it.

 

Thanks

 

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I think your problem is a combination of lighting and maps. If you set up your model and can render out one image that you happy with then it should just be a matter of replacing the material and re-rendering. You said you used an E-Light script; I'm not familiar with that please explain.

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E-Light is a script for faking GI .. and well.. it does ok. But my problem is that the maps I have were all shot poorly.. and the company isn't budging as far as thinking they are in the wrong. But if you look at the thumbnail and then look at my rendering.. they are a bit off. I figured lighting was the problem. I can post a Max file later.. if you want to take a look. I'll have to post an original photo too, so you can see what I had to work with.

 

I'm going to admit.. I'm not the best lighter.. but when you have to render 138 images... I'm just trying to be careful of time. But E-Light is pretty nice for cutting corners with fake GI.. just use that and a direct light... but works better for outdoor scenes. Thing about my images there though, is it looks funkier from the far out view.. but when in closer.. looks better.

 

Thanks for your help

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