edub Posted April 4, 2005 Share Posted April 4, 2005 I have opaque reflective walls w/ some perpendicular, transparent fins attached (like the bottom of a "T" shape)... when I render a view, the fins are transparent, but the reflection in the wall are not!... is this an issue with recursive rays? I'm using radiosity, lit only with a sky object How do I fix this? Link to comment Share on other sites More sharing options...
Ernest Burden III Posted April 4, 2005 Share Posted April 4, 2005 I have opaque reflective walls w/ some perpendicular, transparent fins attached (like the bottom of a "T" shape)... when I render a view, the fins are transparent, but the reflection in the wall are not!... is this an issue with recursive rays? I'm using radiosity, lit only with a sky object How do I fix this? It may be from 'ray depth', render settings, options. That controls how many surfaces will be penetrated, either with transparency or alpha channel. Or its the 'reflection depth', just below it. You need to have a high enough number to account for all surfaces. There is also a 'shadow depth' that controls how 'deep' shadows will be seen. How about a real location in your profile? Link to comment Share on other sites More sharing options...
edub Posted April 4, 2005 Author Share Posted April 4, 2005 Ernest, I've tried upping the values for reflection and ray depth, but it doesn't change. I'll try to mock up an example of what I'm experiencing. Link to comment Share on other sites More sharing options...
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