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Indoor Golf Facility


Allen
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First time outputting over 2 minutes of animation. So I've resorted to faking everything - from shadows and reflections to bounced light.

 

I know it's not anywhere close to the look I've seen from VRay, Maxwell, etc...but my frame render times are around 2 minutes, and I've got 3600 frames to render starting on Wednesday of this week - with a lot of modeling to do...

 

Still a lot of detail to add in the foodprep area and on some of the walls.

Any sources for Golfers swinging clubs?

Also - I've never rendered a clothing shop interior - which is basically what the Pro Shop is...Any advise for that area would be greatly appreciated.

 

Of course any and all comments are welcome.

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I don't think you really had any option other than 'fakiosity' here Allen.

What kind of light set up is it? Did you try low setting on the radiosity panel on top of your light rig?

 

I tend to create ambient light in interiors using Area lights with shadows turned off. I place them behind walls and under floors etc.

Tends to give a nice even soft-shadow effect rather than the localised falloff you get with point lights.

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Iain, Philip.

 

Thanks for the responses.

 

No area lights are used as they were increasing my render time too much (older machine). Instead, I used spots with VERY wide cones (80 to 85 degrees). Found that, for an animation, it should be close enough :-/

 

I hate not using some sort of GI, as it really helps, at the corners and edges, bring out colors that are otherwise hard to place. I'll do another test tonight. See if my rendering time can be reasonable. Haven't tried it since all the lights were set.

Iain, do you Cache your GI? Otherwise wouldn't you get strange effects with interpolation?

 

I've got 5% ambient light. The rest are spots under the floor, behind walls, under tables, etc.

 

Thanks again.

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I have baked radiosity before and it's really tedious to set up but it's fantastic for the kind of animation I was doing (only the camera changing position).

 

The ambient occlusion plug is similar. If you use it to create a dirtmap, it can be really quick but just applying it as a standard shader can greatly increase render times (and it doesn't work on FPrime, of course!)

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Thanks, Iain. I tried it earlier - was increasing render time quite a bit. Perhaps if I was picky about the surfaces it was calculating it would be so bad. I'll give it a try.

Have you looked at Microwave for baking? Kind of expensive, but it looks impressive.

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Your renders can take a hit, but if you choose what surfaces need it most its not too bad. I always try to keep the rays below 14, going as low as 6 sometimes. Of course i have shading noise reduction on too.

The shift controls how dark the "dirt" is...i never go above 1 or below 0, usually its around .25-.6.

Max ray length will control how spread out it is over the surface. I usually have it around 3'.

I dont put it on everthing, usually just walls and floors. It will help the corners not to disappear because of too much ambient light, and it will keep things from looking like they are floating. Thats what i find most useful about it.

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