mhinks Posted April 13, 2005 Share Posted April 13, 2005 Hi Peeps, Im working on an assembly animation of a product. I have modelled the robot outside of max, and imported the parts, but thats only so you dont think the mesh's are poor! I have optomized them a lot to get better viewport refresh. The parts are all correctly pivoted, and I have had a go at rigging it using the HD ik solver. It works well enought, but I am now trying to get the "hand" to pick up a tool, and move around looking at a spacific object. But as you can see the hand looks where ever it wants to. I really need a look at constraint on the hand to look at a dummy. Im not sure if the method I have used is correct as this is the first tim ei have used ik! attached is a movie, max 7 file and 3ds file. Hope someone can help me out. Im having to look at compromizing the animation to get the correct movments. http://www.smoketank.com/mark/robot.zip http://www.smoketank.com/mark/3ds.zip http://www.smoketank.com/mark/robotmovie.zip Link to comment Share on other sites More sharing options...
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