MegaPixel Posted April 19, 2005 Share Posted April 19, 2005 I'm still getting poor results with my flat mapped grass. I've tried mixing/blending maps and using procedurals. Surely this can be done without investing in a grass texture package? I'd really like to see some other users samples of simple/realistic grass suitable for large outdoor animation work so I can take notes. Thanks Mega Link to comment Share on other sites More sharing options...
STRAT Posted April 19, 2005 Share Posted April 19, 2005 try this, i made it a few months back. works pretty nice.... Link to comment Share on other sites More sharing options...
MegaPixel Posted April 19, 2005 Author Share Posted April 19, 2005 !!! Holy smokes Strat!!! - You didn't have to give me that LOL. I was just looking for some scene render examples. Thanks I'll try it this afternoon. But would you leave this texture as is, or try to add smoke or noise procedurals to it for distance variation over a large area? Also, which shader would you use? I'm thinking ONB or Straus? THanks - Mega Link to comment Share on other sites More sharing options...
vertexART Posted April 19, 2005 Share Posted April 19, 2005 here's the one I made quite recently (2nd pic) http://www.cgarchitect.com/vb/showthread.php?t=9890 the lower the AA, better it looks I'll find a mat tree if U like it, it uses 2or3 default grass maps, mixed within a noise tree. Cheers Link to comment Share on other sites More sharing options...
biman_b Posted October 6, 2006 Share Posted October 6, 2006 hi vertexart, could u pls show us the grass mat tree? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now