STRAT Posted April 25, 2005 Share Posted April 25, 2005 hi fellers im looking for a square stone texture, something like whats in this red box - something i can doctor and make a larger mapped textrue from. any one able to help? cheers Link to comment Share on other sites More sharing options...
Ernest Burden III Posted April 25, 2005 Share Posted April 25, 2005 I've been using as few actual textures as possible lately. I am using the effects and noise of Cinema for most stuff. You can do that stone procedurally. The 'tile' surface does that very well, combined with noise. Remember it has a three-color 'random' variator. OR-- If what you need is going to be fairly small, why not ortho-correct your photo sample and use it? Link to comment Share on other sites More sharing options...
STRAT Posted April 25, 2005 Author Share Posted April 25, 2005 yeah, Frosty suggested c4d tile/noise too. i'm just not a proc man. not realistic enoguh for me. although, i'm certainly not closing the door on the idea just yet. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted April 25, 2005 Share Posted April 25, 2005 Dang, I just edited my post, not added a new one. I lost what I wrote. This mat uses noise and tiles in color, bump and diffuse channels. It works well. It would be possible to randomly split the noise across tiles, which I haven't done, and don't have much time to do because of many deadlines this week and next. But have a look at this image. The procedural means no maps to keep track of, balance lighting on, and NO TILING if you choose the right noise type, buit-in bumping by copying the channels, etc. A lot to like. this does not have the noise split randomly across the tiles (you can see that) but it still looks pretty good Link to comment Share on other sites More sharing options...
Videha Posted April 25, 2005 Share Posted April 25, 2005 Maybe This Helps Link to comment Share on other sites More sharing options...
STRAT Posted April 25, 2005 Author Share Posted April 25, 2005 slowely getting there - thanks for the advice Ernest and Frosty just got to optomise these noise/bump settings now. they quadrouple the render times. cheers Videha, thats also the kind of thing i'm after. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted April 25, 2005 Share Posted April 25, 2005 slowely getting there - thanks for the advice Ernest and Frosty Gotta give back sometimes... here's the material I made Link to comment Share on other sites More sharing options...
STRAT Posted April 25, 2005 Author Share Posted April 25, 2005 i'll be testing it in the morning EBIII thanks Link to comment Share on other sites More sharing options...
PostPS Posted April 26, 2005 Share Posted April 26, 2005 wow...that looks really cool....you can also create texture tiles on photoshop in case you need to do it again in the future...so can you post it here once youve actually finished what your gonna do with that thing you just showed us? Link to comment Share on other sites More sharing options...
STRAT Posted April 27, 2005 Author Share Posted April 27, 2005 so can you post it here once youve actually finished what your gonna do with that thing you just showed us? one day maybe. at the moment the job is pretty much hush hush Link to comment Share on other sites More sharing options...
BpOx Posted April 29, 2005 Share Posted April 29, 2005 http://www.mccannas.com/book/chapter4/ptile1.htm http://www.stink.com/web/webtile/ http://www.cadtutor.net/dd/photo/seamless/seamless.html these might help in case anybody here needs to create seamless tiles in ps...i like the third one...check it out. Link to comment Share on other sites More sharing options...
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