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I've been using as few actual textures as possible lately. I am using the effects and noise of Cinema for most stuff. You can do that stone procedurally. The 'tile' surface does that very well, combined with noise. Remember it has a three-color 'random' variator.

 

OR--

 

If what you need is going to be fairly small, why not ortho-correct your photo sample and use it?

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Dang, I just edited my post, not added a new one. I lost what I wrote.

 

This mat uses noise and tiles in color, bump and diffuse channels. It works well. It would be possible to randomly split the noise across tiles, which I haven't done, and don't have much time to do because of many deadlines this week and next. But have a look at this image.

 

The procedural means no maps to keep track of, balance lighting on, and NO TILING if you choose the right noise type, buit-in bumping by copying the channels, etc. A lot to like.

 

this does not have the noise split randomly across the tiles (you can see that) but it still looks pretty good

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slowely getting there -

 

thanks for the advice Ernest and Frosty :)

 

screenie.jpg

 

 

just got to optomise these noise/bump settings now. they quadrouple the render times.

 

cheers Videha, thats also the kind of thing i'm after.

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wow...that looks really cool....you can also create texture tiles on photoshop in case you need to do it again in the future...so can you post it here once youve actually finished what your gonna do with that thing you just showed us?

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