edub Posted April 26, 2005 Share Posted April 26, 2005 I want to use image mapped planes of people that always face to camera. If I apply a target tag to the plane and make the camera the target object the plane tilts out of the X-Z plane. How can I constrain the plane to the X-Z plane, so it only rotates in the Y-axis. Hope I explained that well enough. Thanks. -Erik Link to comment Share on other sites More sharing options...
Ernest Burden III Posted April 26, 2005 Share Posted April 26, 2005 Hope I explained that well enough. Thanks. You did. I don't know the answer, but I recall there is one. I'm hoping someone who DOES know will post it, otherwise it may have been posted elsewhere in which case I will have to go find it. I would like to know, also. Link to comment Share on other sites More sharing options...
scarp8 Posted April 26, 2005 Share Posted April 26, 2005 I've done this before... what you need to do is create a dummy object centered on the plane. Then link the plane to the dummy object. Have the plane only inherit the x and z rotation of the dummy. Assign the lookat controller to the dummy to follow the camera and you're done. It's been a while, but I think that will do it. -Dave Got3d.com Link to comment Share on other sites More sharing options...
Ernest Burden III Posted April 26, 2005 Share Posted April 26, 2005 create a dummy object {NULL} centered on the plane. Then link the plane to the dummy object. Have the plane only inherit the x and z rotation of the dummy. Next obvious question--how to have the plane only get x and z rotation control from its Null? Link to comment Share on other sites More sharing options...
edub Posted April 26, 2005 Author Share Posted April 26, 2005 well, I solved my own problem - and it was really easy (once I dug through the manual!!) I used the "Look at camera" tag (duh).. not the target tag. Deselecting the "change pitch rotation" option constrains the X-Z plane Link to comment Share on other sites More sharing options...
Ace_Face Posted April 29, 2005 Share Posted April 29, 2005 Next obvious question--how to have the plane only get x and z rotation control from its Null? Try this thread for a discussion about this subject and a Look at Sun expression I created to point an invisible image plane toward the sun (to cast the shadow) while the "Look at Camera" tag points the visible image toward the camera. I hope you find this useful. Link to comment Share on other sites More sharing options...
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