Guest biju Posted April 30, 2005 Share Posted April 30, 2005 Hi Guys, I'm doing an interior scene using vray as the rendering engine. This is my first interior scene using vray and i'm having problem with my lighting. Im using a combination of photometric and vray lights for my lighting, however if you check the image, you'll see bleeding effect on the walls, floors and furniture. Any suggestions on this? i need some help and have a dealine to meet. Thanks Link to comment Share on other sites More sharing options...
Tim Nelson Posted April 30, 2005 Share Posted April 30, 2005 It would help if you could post your settings. Usually, you don't really see this happen too often with Vray, so there's something goofy going on. Link to comment Share on other sites More sharing options...
anvaraziz Posted April 30, 2005 Share Posted April 30, 2005 post ur settings... which version of v-ray r u using... Link to comment Share on other sites More sharing options...
Guest biju Posted April 30, 2005 Share Posted April 30, 2005 Sorry for the late reply, i was just too busy at work, anyway here's my vray setting. Hope you can help me with this one! thanks! YO! Link to comment Share on other sites More sharing options...
Tim Nelson Posted April 30, 2005 Share Posted April 30, 2005 I've never used photons, so I can't comment on that, but your first bounce for your irradience map looks way too high. I probably wouldn't go any higher than 2 for any circumstance. If you want it brighter, adjust the color mapping values, and also increase the multiplier on your lights. If that doesn't help, I would try 'direct computation' for your 2nd bounce instead of photons and see if that is your problem. Link to comment Share on other sites More sharing options...
Guest biju Posted May 1, 2005 Share Posted May 1, 2005 ok thanks tim. I'll do what you said! thanks Link to comment Share on other sites More sharing options...
anvaraziz Posted May 1, 2005 Share Posted May 1, 2005 hey ur first bounce is toooooooooo high.. 20 ? use 1 or between 1 n 2 use direct computation as seconde bounce .. increase ur color mapping values to get brighter images, also u can try increasing ur light multipler.. u r an Indian Working in UAE right.... ? me too ... hi hi Link to comment Share on other sites More sharing options...
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