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How do you do hedges?


tristan_bethe
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When doing exterior visuals somehow i can't get around without using hedges to mark the edges of gardens etc. However i never found a good hedge that i can use from all views (also aerials) without redoing them in photoshop afterwards.

 

Can anyone point me to a resource or a nice trick for making hedges?

 

Thanks

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I already bought that one but the hedges look a bit fuzzy and not so photo real. It did't even reach the client because photos of normal hedges where edited over them in photoshop afterwards.

 

After an extensive searche on the internet, good 3d hedges are hard to come by...

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Hi,

 

I chopped up some dosch trees a while back to make them square. Then copied it in the same spot and rotated it 180 to make it fuller. Then put them in a row whilts rotating every copy 90.

If you don't mind the rendertimes this works quite well i think.

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they look great Sindala. out of interest, what kind of poly count are they?

 

 

and in general, if your 3d software handles some kinds of normal mapping or say sub poly or micro displacement, then you should be able to create nice hedges. most do these days.

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draw a chamfered box and use scatter to put textured polygons on it.

worked like a charm in 2001. variable size and orientation. need a good leaf texture and a fast computer though. by that you can apply it to any shape.

thanks,

Ihab

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it also depends how detailed and realistic you want to get. take a quick look at these hedges -

 

hedge.jpg

 

 

they were made for a semi-realistic landscaped area i modelled a few years ago. i basically made a primative rectangular box, noised it up, and applied a texture map to it, with some alpha mapping to give it some opacity. and this method renders super fast too.

 

i can even dig out the ready mapped mesh if you want it. all you need to do is push/pull it to fit then :)

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