tristan_bethe Posted April 30, 2005 Share Posted April 30, 2005 When doing exterior visuals somehow i can't get around without using hedges to mark the edges of gardens etc. However i never found a good hedge that i can use from all views (also aerials) without redoing them in photoshop afterwards. Can anyone point me to a resource or a nice trick for making hedges? Thanks Link to comment Share on other sites More sharing options...
DennisHolland Posted May 1, 2005 Share Posted May 1, 2005 Dosch' Garden Designer is one of them, usefull for medium distance view and hybrid > fast rendering (also with lots of 'm in the scene).... http://www.doschdesign.com/products/3d/Garden_Designer.html Dennis Link to comment Share on other sites More sharing options...
derijones Posted May 1, 2005 Share Posted May 1, 2005 I'll go with garden deisgner - they look a bit weird, but the customer though they were great. Same goes for the flowers in that pack as well! Link to comment Share on other sites More sharing options...
tristan_bethe Posted May 1, 2005 Author Share Posted May 1, 2005 I already bought that one but the hedges look a bit fuzzy and not so photo real. It did't even reach the client because photos of normal hedges where edited over them in photoshop afterwards. After an extensive searche on the internet, good 3d hedges are hard to come by... Link to comment Share on other sites More sharing options...
siliconbauhaus Posted May 2, 2005 Share Posted May 2, 2005 what renderer do you use? vray can do convincing hedges with displacement Link to comment Share on other sites More sharing options...
Sindala Posted May 2, 2005 Share Posted May 2, 2005 Hi, I chopped up some dosch trees a while back to make them square. Then copied it in the same spot and rotated it 180 to make it fuller. Then put them in a row whilts rotating every copy 90. If you don't mind the rendertimes this works quite well i think. Link to comment Share on other sites More sharing options...
STRAT Posted May 2, 2005 Share Posted May 2, 2005 they look great Sindala. out of interest, what kind of poly count are they? and in general, if your 3d software handles some kinds of normal mapping or say sub poly or micro displacement, then you should be able to create nice hedges. most do these days. Link to comment Share on other sites More sharing options...
ihabkal Posted May 2, 2005 Share Posted May 2, 2005 draw a chamfered box and use scatter to put textured polygons on it. worked like a charm in 2001. variable size and orientation. need a good leaf texture and a fast computer though. by that you can apply it to any shape. thanks, Ihab Link to comment Share on other sites More sharing options...
Sindala Posted May 3, 2005 Share Posted May 3, 2005 Strat, The one in the picture is 3607 polygons a piece (you need two for 400x400mm). I'd give it away but it's still a third party tree so i can't. Link to comment Share on other sites More sharing options...
tristan_bethe Posted May 10, 2005 Author Share Posted May 10, 2005 That are some nice hedges Sindala! And i have to try ihabkal's way as well. Thanks for the tips! Link to comment Share on other sites More sharing options...
STRAT Posted May 10, 2005 Share Posted May 10, 2005 it also depends how detailed and realistic you want to get. take a quick look at these hedges - they were made for a semi-realistic landscaped area i modelled a few years ago. i basically made a primative rectangular box, noised it up, and applied a texture map to it, with some alpha mapping to give it some opacity. and this method renders super fast too. i can even dig out the ready mapped mesh if you want it. all you need to do is push/pull it to fit then Link to comment Share on other sites More sharing options...
ihabkal Posted May 10, 2005 Share Posted May 10, 2005 sometimes you need to do this especially when you have 3.5 million polygons already and you are not that close to the hedges anyway. Link to comment Share on other sites More sharing options...
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