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MAYA vs MAX


kamikaze
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with max, simple things are simple to do, hard things are hard to do

with maya, simple things are hard to do, hard things are easy to do

 

Architecture doesn't require many high tech (apart rendering), and max does it far more easier than maya. Maya needs lot of developpers in your team to adapt it to what you need, and miss lot of small things everywhere that make life easier everyday.

 

Kib

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with max, simple things are simple to do, hard things are hard to do

with maya, simple things are hard to do, hard things are easy to do

 

Architecture doesn't require many high tech (apart rendering), and max does it far more easier than maya. Maya needs lot of developpers in your team to adapt it to what you need, and miss lot of small things everywhere that make life easier everyday.

 

Kib

:D
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Basically Maya doesn't have access to as many simple options for rendering as Max (hopefully this is changing!) and at the end of the day, this is what effects output! If you're doing serious animation and have the budget for a Maya - Renderman pipeline or similar, then you have the best of both worlds. I haven't really used Max, but don't really have a problem with getting info from CAD to Maya for either reference or texturing, but learning to produce even half decent renders in Mental Ray has been pretty painstaking. I would seriously reconsider my choice of Maya if I started over, but once you get used to it, you are going to really have to go some to find stuff it can't do - I haven't even scratched the surface with Dynamics, Fluids, hair etc - it's not really the best tool for the job if all you are doing is turning out static images for arch viz - 90% of the tools you won't use.

Hopefully with access to Vray, Final Render, Maxwell, Turtle etc, the biggest downside will be solved. The UI is odd to start with, but does get pretty intuiative after a while (although it feels about 6 years out of date compared with modern 3D solid modelling CAD software!) and data management, modelling and texturing seem pretty straight forward.

Basically, try as many different packages as possible before you commit - you can get training versions of Maya (Maya PLE) and XSI, and demo versions of MAx, Vis, Lightwave (I think?), Cinema 4D - spend time with them and see which one feels the best for you - they are all capable of producing awesome results.

Cheers

Deri

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with max, simple things are simple to do, hard things are hard to do

with maya, simple things are hard to do, hard things are easy to do

 

Architecture doesn't require many high tech (apart rendering), and max does it far more easier than maya. Maya needs lot of developpers in your team to adapt it to what you need, and miss lot of small things everywhere that make life easier everyday.

 

Kib

 

absolutely. you hit the bulls nose. I have been thinking that same since max and maya came out!

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