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Maxwell Render : Green Point Boat House Reconstruction WIP


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Here I will place my experiments with the adjusting of a rather nice scene that I created for a competition in 2004 (For this image below: I wanted to utilize the splotches that one can get when using low gi settings, to me this looks a like a water color technique.) Here is the render used for one of the shots:

 

BoatWorkShop_MTM_2004.jpg

 

Here is a wireframe:

 

WireFrame_MTM_2005.jpg

 

Later I shall present the adjustment progress to a fully realized Maxwell render scene using Maxwell Render Alpha and the Cinemaxwell plugin.

 

At the moment, the first update is just a shot using maxwell metal aluminum with some uv roughness applied - the maxwell material is also using some of the cinema 4d material attributes that have been retained from the original scene set up. This retains a large amount of texture work that had been done previously.

 

There are various other materials such as glass that have not been activated.

 

The space is a workshop for the construction of 4 kayaks, or 2 medium sized rowboats. The design takes it cue from the ship/vessel/body form that most people are familiar with. I thought this would work well with the objective of boatmaking. The site is in Green Point, New York.

 

The image you are viewing was based on the following physical requirements as well applicable building codes:

 

-Provide space with high ceiling to construct at least (4) kayaks and (2)

rowboats at one time.

 

-A 20'x 20' space will accomodate (2) kayaks with

(2) people working on each kayak OR (1) rowboat with (6) people

working on the rowboat. The kayaks and rowboats are no longer than

16'-0".

 

-Tool Area:located conveniently adjacent to each boatbuilding

area.

 

The actual space of this scene is about 60 ft (20M) x 25(8M) ft or 1500 (160 square meters) sq ft space. The ceiling height is about 30 ft. (10M).

 

The next images to be posted will be a case study where my work with MaxwellRender (http://www.maxwellrender.com) and the cinemaxwell plugin to reconstruct this architectural space in the maxwellrender environment.

 

As time goes on, I will adjust this time (less or more) to get a tuned result in terms of time necessary for image of reasonable quality.

 

There has been a delay as I had encountered a few problems where I am currently in the process of stripping down the model and rebuilding it in terms of materials and organization.

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Well, Tyrone, guess there's still no much to say about it, except that the design looks really interesting.

As for the rendering, I can't really commento on it, since the first pic doesn't really show the design (the wireframe worked better as an informative view, if you know what I mean). But keep posting your updates, it's nice to see something from the beggining.

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Well, Tyrone, guess there's still no much to say about it, except that the design looks really interesting.

As for the rendering, I can't really commento on it, since the first pic doesn't really show the design (the wireframe worked better as an informative view, if you know what I mean). But keep posting your updates, it's nice to see something from the beggining.

 

Thanks Rick, I have an update that I will post soon enough. I appreciate your comments, as this is really what I am after and the experience of actually preparing this piece truthfully to my vision.

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I had to strip the model down and rebuild the materials, there were some problems that will require this process to be a little different than I had planned.

 

The following image is of the central portion of the Boat Construction Bay. I will be focusing on the domelight (upper portion next). As you can see there is are four work benches for constructing kayaks. The rigging track beams above the the work benches allow gear to be hung and tools draped as needed. The shelves to the sides of the construction bay are ergonomic to the space and are for equipment storage and material bins.

 

GH_BoatBay001_MTM2005.jpg

 

Comments and crits are welcomed.

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