wsneto Posted May 3, 2005 Share Posted May 3, 2005 Hi People. I´m trying to learn Max 7 Mental Ray, so I choose this living room to do it. This living room is lit by 4 MR area spots, one in each opening and intensity of 0,65, color near white. There´s a direct target also, acting as sun and intensity 2,5, pale yellow. In my opinion, this image is too bright and seems that contrast is missing. My logarithimic exposure control settings: Brightness: 40 Contrast: 70 Mid Tones: 1,0 Physical Scale: 3.000 GI Settings: Maximun Num. Photons per Sample: 10.000 Maximum Sampling Radius: 5,0 Trace Depth Max. Depth: 3 Max. Reflections: 3 Max. Refractions: 3 Average GI Photons per Light: 2.000 Global Energy Multiplier: 1,0 Decay: 2,0 Final gather: off I hope you can help me, once I dind´t delivery to the client yet. Thank you so much. Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted May 3, 2005 Share Posted May 3, 2005 Don't know much of MR, Wilson, but the image looks good, even though Final Gather is off. The only thing that bothers me (and probably bothers you as well) is that the back wall looks too bright and, therefore, flat. Maybe you should start using only the sun as a light source and then place the other lights as you fell they are needed. The foreground looks cool, though. Link to comment Share on other sites More sharing options...
wsneto Posted May 5, 2005 Author Share Posted May 5, 2005 hello there I´ve decided to make a night shot, witch in my opinion gave more effect to the scene. Comments and suggestions are always welcome. Link to comment Share on other sites More sharing options...
izrut Posted May 5, 2005 Share Posted May 5, 2005 very clean GI solution! put some FG man Link to comment Share on other sites More sharing options...
wsneto Posted May 5, 2005 Author Share Posted May 5, 2005 Ivo, here it goes!! GI + FG. Link to comment Share on other sites More sharing options...
STRAT Posted May 5, 2005 Share Posted May 5, 2005 nice, but i think the gi solution needs to be darker and richer. the shadow areas aren't contrasty enough. the white walls/ceiling look way too bright. Link to comment Share on other sites More sharing options...
izrut Posted May 11, 2005 Share Posted May 11, 2005 much better now try to reduce the color bleeding from the carpet (play a little bit with the shader or do some experiments with fg falloff) Link to comment Share on other sites More sharing options...
kicks Posted May 11, 2005 Share Posted May 11, 2005 Link to comment Share on other sites More sharing options...
salf Posted May 12, 2005 Share Posted May 12, 2005 pretty nice!!!....and thanks for share your settings. On the last image your doors (on white) are almost dissapearing on the white walls. Link to comment Share on other sites More sharing options...
thomas+son Posted May 13, 2005 Share Posted May 13, 2005 Very good lighting! what is the line in the upper 3rd of the mirror? Thomas+son Link to comment Share on other sites More sharing options...
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