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Don't install 3dsmax 7.5 for those on subscription!


Creapix
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3dsmax 7.5 release is cluttered with serious bugs! Wait for a bugfix and spread the word, maybe customers will get some respect.

 

Many users in the discreet web discussion reported them, and I experienced them myself on different computer setups.

Another users listed most of them, so I simply copy/pasted what he said :

 

"Here are the bugs as I've experienced them:

 

Viz extention related:

 

faceted polygons switching on and off. *This one is a serious one affecting rendering, not just viewport*

 

This one is in no way related to what video card I have or do not have. If it was video card related it would not happen in the render. I can click the faceted checkbox on and off on the material and it re sets it to what it should be, but as soon as I render, It sometimes switches back to faceted.

It seems to switch randomly at render time.

 

Texture Tiling troubles.

 

Someone suggested checking preferences and there would be a new checkbox called use real world texture coodinates that could be turned off and the problem would go away. Sure enough the checkbox was there, but it was already in the un checked state. I have seen the tiling issues still happening.

 

Missing menu items.

 

In at least the tools menu, there are two missing menu items. I assumed that one of them is manage scene states, so I added it.

 

 

Hair and Fur

 

Crash on render with third party renderer.

I'm a Brazil man myself. The Brazil part of the render finishes, then it does the Hair and Fur render, finishes it, then it crashes. I've also noticed that the Mental Ray renderer will sometime run out of memory and crash in cases where the default scanline renderer will not. You can render with Brazil if you change from buffer to Geometry in the render effect. But in geometry mode it does not always render all the hair, sometimes it just renders the shadow.

 

Crashes on applying to high poly count geometry.

 

One major flaw in my opinion is the backwards way the hair is applied. Instead of applying it to just the polygons you want it on right from the start, you have to apply it to the entire mesh then go in and select the polygons you want it to work with. My mesh has a lot of polys but the number of polys that I want to apply hair to is rather small and manageable in comparison. I'm currently trying to duplicate just the geometry that needs hair and skin wrap that but it just adds an extra layer of mesh and modifier that shouldn't need to be there.

 

 

Mental Ray extension

 

It took a while to figure out that the mental ray upgrade didn't really install. I figured it out by not finding a new feature that should have been in the render dialouge. It turned out that the previous mental ray files were all marked as read only. So they were not being written over. There was nothing that alerted me to this.

 

Memory troubles

 

Someone else mentioned this, but I also noticed that there are straggling processes that do not go away when you quit the program. Which means I now have to restart my machine quite often to get a fresh start. Since a lot of my files are memory intensive, I have been keeping a careful watch on memory usage for some time now, so it was easy to notice the sloppy leavings of Max 7.5

 

 

I'm sure there are things I have forgotten about. I've been trying to work around all these issues since 7.5 was released. Frankly it's been a very frustrating time. I wish I could charge Autodesk for the amount of my time that they have wasted just as they charge for support calls etc."

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I think this is bull$##%

We have a certified Discreet trainer and beta tester on board who tested the pre release version for the last month and no problems. in any case the update is not really an update except for mental ray. the other stuff is plugins that do not affect what you already have. I can understand hair problems with Brazil, but the other stuff, no way.

and for mental ray to install it's not the read only thing, it's the little check box you need to put a tick on, it comes off by default when you install.

and don't blame the extensions for crashin mental ray it crashes all by itself. mental ray is the worse renderer when it comes to memory managment. in some cases we had to trick the system into configuring 3GB of ram (2 physical and one virtual) in order to render some scenes.

thanks,

Ihab

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Well, I've checked out the thread that this came from on the support forum, and so far it seems that this is coming from one user. Certainly not the "Many users" as described here. However, it would be nice to know from a few of the long time members here if they have installed the update and how it has worked before I make the plunge.

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Well, I personally got most of the problems listed (the facetted object problem is the worst one really because then it's unusable for production in its current state) on two different machines :

-a pentium4 3.2E with 1 Gbs ram with a geforce ti 4600 (the gfx card has nothing to do with it once again, it shows facetted in the render too) on windows xp sp1.

-a dual Xeon 3.06 with 2 Gbs ram with a QuadroFX 1100 on windows xp sp1.

 

And it's not coming only from one user, many got these problems, some got only part of these apparently, some got them all, and some didn't test them all.

 

I agree that apparently it doesn't affect ALL installation of 3dsmax 7.5, otherwise discreet wouldn't have release it at all (well I hope), but a number of different setups good enough to worry. To be back to productivity I uninstalled max and every plugins and made a fresh install up to 3dsmax 7 sp1.

 

They must have been lazzy in beta testing this release. It has cool new features, but they ain't cool until it's actually useable.

 

I use 3ds since 3D Studio 4, and this is the most serious bugs I encountered so far. If it was only on one of my machines, I would find it oki bc it must have been a specific hardware related problem, but it's not the case here, so beware, that's all I want to say. Don't install it if you have a tight schedule or deadlines soon.

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One thing to consider is that the Max 7.5 update needs to be installed on every machine across your farm in order to net render. As soon as I installed it I could no longer see the non 7.5 nodes for net rendering.

 

I also ran into the missing UI issues as well. I'm hoping they will rerelease it with that part ironed out. It's not my idea of fun to config my UI and then update it over a bunch of machines.

 

For now, I'm gonna wait until I hear more before I switch over our entire network.

 

Has anyone found any issues with 7.5 and VRay? I don't know why there would be, but one never knows.

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I've only had my MAX upgraded for a day now, but I worked in it all of yesterday, sent 8 images off to our render farm last night before leaving work, and all 8 came out looking fine. I'm using Vray Advanced, and not using any of the new plugins or features.......

 

Point being, I'm not saying that the new stuff couldn't cause problems...... but MAX with the upgrade to 7.5 seems absolutley normal to me.

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On another forum, someone said that he couldn't open up older MAX 7 files in his newly updated MAX 7.5.

If true, that is a BIG problem!

 

 

I've been able to open my max7 scenes in 7.5 with no problem. Now, going from 7.5 to 7.0 would be another issue for sure.

 

Lon - what menu items specifically are you missing, I haven't noticed any yet.

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First Ihab, my pc isn't messed up, so when you don't know you should better not say.

 

Second, apparently, but it has to be confirmed, the problems come with the combination of 3dsmax 7.5 viz extension with cebas plugins (finalRender for me) and/or maybe HyperThreading (this has to be confirmed). That's what I discovered so far. Cebas guys are working on it, and some autodesk guys too.

You don't have to use the plugin to get the bugs, only have it loaded at max 7.5 startup.

 

Third, Vray has some performance issue and UV mapping ones (I didn't test nor experienced the UV mapping tho), and the VRay guys are working on it. It can't render MAXhair through a camera too. But VRay problem is way less problematic (beside the rendering time increase) than the current bugs with cebas etc.

 

3dsmax 7.5 isn't polished at all, and hasn't been tested like it should have been. finalRender Stage-1 is a Discreet Certified Plugin, so it's expected to be tested under a lot of situations.

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I have used the hair plugs and vray and yes the camera doesn't render & I am glad to hear its a bug cuz their is a pop up stating that hair can only be rendered in a perspective view. Haven't had the other uvw issue and I have been able to open all of the files I need to so that hasn't been an issue for me.

 

But wow the grass is sooo green. :)

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This was posted by Vlado over at the Vray forum. Sounds like Vray users will want to avoid Max 7.5 for a while. I wonder if thats also true for Viz 2006...

 

There seem to be several issues that have appeared with 3dsmax 7.5. Since we have not yet tested VRay with this 3dsmax version, it may take some time to adapt to any changes. It is also not clear whether those issues are bugs in VRay or in 3dsmax. The fact is that some of them are specific to max 7.5 and were absent in previous versions.

 

(*) Hair Extension in buffer mode doesn't render in camera views. Renders fine in perspective views though.

(*) UVW mappings may appear randomly distored. Seems related to the Autodesk VIZ extension.

(*) Longer render times (apparently reaching as much as 4 times longer).

 

If you are aware of any other issues, please post them below.

 

Best regards,

Vlado

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although without autodesk viz extension opening file in max 7.5 is smooth,

without autodesk viz extension, sweep modifier, adaptive sampling... don't work.

 

after reinstalling autodesk viz extension for max 7.5. I got the problem of opening files again.

 

After playing a while, it seems that max 7.5 doesn't like max 7 files with Xref. I can open files without Xref perfectly fine but always crashing if I open files with Xref

 

Looking forward to hearing from you guys

 

AUVN

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a good grass recipe is plenty of water, fertilizer, and some good soil to start with.....worked at my old house. not seen many grass since I moved into an appartment. not seen weeds either so it's cool.

 

a polygon with mapped grass works sometimes and it uses less resources and is compatible with all plugins. that was the only solution in the last animation I did especially with mental ray, which is causing me to be mentally gray.

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First Ihab, my pc isn't messed up, so when you don't know you should better not say.

 

Second, apparently, but it has to be confirmed, the problems come with the combination of 3dsmax 7.5 viz extension with cebas plugins (finalRender for me) and/or maybe HyperThreading (this has to be confirmed). That's what I discovered so far. Cebas guys are working on it, and some autodesk guys too.

You don't have to use the plugin to get the bugs, only have it loaded at max 7.5 startup.

 

Third, Vray has some performance issue and UV mapping ones (I didn't test nor experienced the UV mapping tho), and the VRay guys are working on it. It can't render MAXhair through a camera too. But VRay problem is way less problematic (beside the rendering time increase) than the current bugs with cebas etc.

 

3dsmax 7.5 isn't polished at all, and hasn't been tested like it should have been. finalRender Stage-1 is a Discreet Certified Plugin, so it's expected to be tested under a lot of situations.

 

 

Vray renders hair great on my pc. Yes I don't know about your computer except that you are saying it crashes a lot. maybe it's messed up.

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