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Modern U shaped office, grass quality


matagne
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1309435149.jpg

Studio/Institution: Matagne
Genre: Other
Software: 3Dsmax 2010
Website: http://www.archi-3D.com
Description:

Hi All,

 

This is a concept design of an office.

 

Any advice to improve the quality of the grass realism in an efficient way is welcomed :o

 

Info about the rendering:

-3Dsmax, mental ray

-No Post

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Do a search for different grass techniques on here - there's a ton of threads with several geared specifically to MR. A few I would suggest is Grass-o-matic plugin (free), and use MR proxies. 3D grass is always the most realistic. There are others though, to include displacement mapping, etc (but in my opinion, not as effective).

 

Composition wise, I'd suggest pulling the entire building into the frame shot....right now with one corner leaking off the top of the shot looks odd. Also, you have two trees with spring/summer leaves and then what looks to be a young autumn blaze maple with a fall set. If it's intended to be a japanese maple, the leaves would be much more purple/darker.

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  • 2 weeks later...

Here is an update of my rendering with better quality grass.

I used "Grass-O-matic" rather than the "displacement method".

THe rendering time has been multiplied by 4.

 

Any other suggestion to improve the rendering quality/computation time ratio ?

 

[ATTACH=CONFIG]43867[/ATTACH]

Edited by matagne
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