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How to do Fake GI in with Vray


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I'm rendering an engineering style animation, and don't really think i am getting any great benefit from the bounced light of GI in vray, with just a big hit in rendering times for prepasses etc.

 

Does anyone have any suggestions for how to light an internal white room with shiny metal vessels and tools, so that it gives the impression of GI, but renders quicker?

 

Should i go back to the bad old days of 4 omni lights of varying intensity, with some vray area lights for shadows?

 

D

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