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Cloth Dynamics eruption


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Today I got my head into the cloth dynamics of R16 of Cinema 4D.

 

I am struggling with any geometry since even simple cubes seem to completely freak out when being paired with a dynamics body tag.

 

To counter issues like seen in the attached video, I tried to increase the substeps per frame for better accuracy and also enabling accurate solver but nothing helps. I played around with the settings a lot, though I cannot get proper results.

 

Using mesh checking after hitting optimize shows clean geometry. But as I said, even solid cubes twitch around so it does not matter how complex my objects are.

 

any help to prevent cloth from going crazy is much appreciated

 

 

video for illustration:

https://www.youtube.com/watch?v=nrP_EPXLv-k

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