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Thread: Low to mid end workstation build with possible VR Rendering

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    Member junglee's Avatar
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    Default Low to mid end workstation build with possible VR Rendering

    Hi all,

    As my office is getting bigger, I would like to order one more WS for the new staff.
    I've previously ordered few sets per this forum's recommendation as following:
    1. i7-7700k
    2. Cryorig-A40 Liquid cool
    3. Asus TUF z270 Mark2 ATX LGA1151
    4. G.Skill Ripjaws V series 32GB( 2x16gb) DDR4-2800
    5. Samsung 525GB Pro SSD
    6. Hitachi 3TB HDD (I don't think we need this anymore as we rarely save anything local)
    7. Gigabyte-GeForce GTX 1070 8GB
    8. Phanteks ATX Mid Tower
    9. EVGA-650W Power supply

    I purchased those last May and it had been perfectly suitable for our daily work load, occasionally lagging in viewports for few projects and if pricing isn't much to upgrade, I would like to upgrade necessary parts to have smoother viewports.

    Is above build too outdated as in today's standard? If so, can you recommend a build that costs less than $1,500?
    Also, we are planning to do some VR service down the road and I was wondering if VR rendering requires different set up.

    Thanks always for your help.

    Jung

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    Default Re: Low to mid end workstation build with possible VR Rendering

    That machine is perfectly capable for 'today's standard'. Now if you would like to have more punch for your bucks I would recommend getting an AMD Ryzen CPU instead, (1700 or 1700X or 1800x) with those you can get more cores for about the same price you paid for your previews setup, as you know, more cores= faster renders.

    Regarding the video card, what's your problem with the 1070?? I know Autodesk and NVidia won't support any GTX driver for an CAD software, 3D Max included but even with that that video card should be more than suficiant. I personally have a Quadro P4000 wish is about the equivalent of 1070, but with 'dedicated drivers' for CAD software ( or whatever that means). I don't have any problems with the viewport, and I also manage very large projects too.
    The only problems that I have are 3D Max viewport problems itself.

    Regarding VR, here gets a little tricky, for VR content creation do you mean stereoscopic panoramas??? or fully developed game engine??
    If you are using the latest you'll need something like the 1070 as a minimum. If you will generating stereoscopic panoramas only, then you need more cores in your CPU so you can produce those very large renderings faster, that's all.
    "It is good to renew one's wonder"

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    Member junglee's Avatar
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    Default Re: Low to mid end workstation build with possible VR Rendering

    Thanks for your reply.
    We use online render farm for major renderings so faster rendering isn't really necessary - thank god, render farm is quite cheap now to use.
    Video card is perfectly fine most of the times, but we sometimes get some lags and flicker issue, but this could be the problem with old 3dmax version we are using - we are still using 2012. I know, it's old but we didn't have time to get used to newer version yet. As for the VR goes, I have near zero idea of how to achieve what I'm thinking. I would like to create a scene where we can walk through the space with ability to change materials using Oculus Rift.

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    Default Re: Low to mid end workstation build with possible VR Rendering

    Well, the latest version of Max had better viewport performance, but other things broke up so, is a hit and miss
    Regarding the computer, if you don't rely on online render farm then just choose a CPU with High frequency, that's all. AMD still a good choice for price performance, but if you feel comfortable with Intel for some reason then just stay with the same CPU no major changes really.

    For what you would like to do in VR then you'll need to add to your pipeline Unreal or Unity. But that's another story
    "It is good to renew one's wonder"

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    Red face Re: Low to mid end workstation build with possible VR Rendering

    Okay. I'll have to get back to the VR thing later
    Meanwhile for the videocard, Gigabyte GeForce GTX 1070 8 GB is no longer available and comparable model on sale is almost $800, whereas the model I got was only for $390.
    Is there any 1070 model at lower price you can recommend?

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    Senior Member redvella's Avatar
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    Default Re: Low to mid end workstation build with possible VR Rendering

    The video card you have is well equipped to handle heavy workloads - your max version is probably holding you back as there is over a 40% speed increase up to 2016, not sure of how much better max 2018 but you would hope its faster again. You might also be expecting more than what todays standards are capable of, filling your scene with heavy geometry will slow down quickly regardless of what video card you have, working smart with proxies and modifiers set to view on render only (high chamfers etc) is typically an economic way of working.

    Ive used titans, 1080ti and currently a 1060 6gb, i find almost no difference in 3dsmax, only realtime stuff that is affected by the difference in cards
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    Default Re: Low to mid end workstation build with possible VR Rendering

    Anyone have a recommendation which GTX 1070 8GB video card can be had under $400?

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    Default Re: Low to mid end workstation build with possible VR Rendering

    As James Vella wrote, the issue isn't in hardware, but 3dsMax itself. There is nothing that can speed-up 3dsMax viewport above the point that it's capable of.
    Most of the time, the slowness of viewport isn't even tied to graphical performance, but the amount of data it shuffles for the objects in it. That's why 3dsMax suffers from high draw-call (too many objects vs few) and when those objects are tied to complex hierarchy, or have too many modifiers. It's the issue of the core.

    The apex of viewport speed came with 2016 release which vastly improves upon anything before it. 2017/2018 offer some specific speedups with high-poly objects, as long as you have big graphic memory (These two releases are apparently problematic with graphic memory consumption).

    Since 2012 the default DX11 based Nitrous viewport no longer benefits from dedicated OpenGL driver of Quadro, rendering the performance of Quadro and GTX identical to most workloads.
    talcikdemovicova.com

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    Default Re: Low to mid end workstation build with possible VR Rendering

    Thanks for the input.
    I'll have everyone use later version of 3dmax to improve our efficiency.

    Can anyone answer my video card question?
    I purchased Gigabyte-GeForce GTX 1070 8GB last May for only $390 but now I search for the same part, it is no longer on sale and same model number (1070) starts from $800 range. Was there a model replacement with same designation number? If so, what did replace the old GTX 1070? Can anyone recommend a comparable video card ($300~400 range) to last year's GeForce GTX 1070 8GB?

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    Default Re: Low to mid end workstation build with possible VR Rendering

    Well, it will be hard to find any 1070 or 1080 for the same price of earlier last year. As you may learn the cryptocurrency frenzy almost eliminate any 1070 on the shelf. Because of that prices skyrocketed the same happened to RAM memory . I also wanted to buy a 1070 for my gaming machine but I won't pay those crazy. Altho lately you can find some decent promos.

    For 3D Max work, I would say any brand of 1070 will do, there is nothing special about 3D Max that will dictate this or another brand, as a gamer you can get more picky, regarding cooling systems and quality of components, but for 3D Max that is does not a problem really, of course YMWV and always you get what you pay for, but I have tested different brands and all perform about the same.
    As mentioned above, if you are budget tight, you may consider a GTX 1060 or even the 1050TI, if you are not doing GPU rendering, performance it should be very close to 1070
    "It is good to renew one's wonder"

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