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thomaschristensen

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  1. Just seems like a lot of effort, having to go through max... currently you do seem to have to though, same with most assets. All assets these days are released for max with Vray, which many uses... and you can somewhat easy save out the model as obj/fbx and export the material using vrays scene exporter. Though this technically works, and looks cool in a 1-2 model example.. when you have an entire library of models it becomes a braindead task, to the point where I really wonder how people manage to arch viz in maya cost efficiently ?
  2. I don't know why there is such loyalty towards a render engine always. The old battles between Mental Ray and Brazil was just as pointless. It has nothing to do with which is better, because most of them today are all based on the same algorithms, it's just what else they do with them and how they package it that matters. Corona and Arnold is very similar in this sense. Corona does an AMAZING job at being fast, easy and to the point. Here we are using Corona solely at the moment while waiting for chaosgroup to sort their shit out. Vray 3.1 had the right idea, basically adding the stuff vray was missing compared to corona, but they just didn't do as good a job of it. Here I am talking about pure productivity, in features etc Vray will always win.. they do have 15 years head start after all, but in setting up an interior shot, lighting, drafts, getting a final out and post production. Corona just made my life SO much easier, and I have been using vray for 10 years, I could get the same result, I would just have to spend 2-3 times as long tweaking small settings, where now I can spend that time in post production. So when it comes to the question of whether people are playing with corona or not, I don't see any reason why you wouldn't?! if it fits your workflow or not is up to you to decide, but that doesn't make it better or worse necessarily. At the end of the day it's great artists that makes great images, not the tools. Personally I would love to stick to Vray, but chaosgroup doesn't give me much of a choice currently with the project we have on here.
  3. So white.. my eyes hurt!! If your material on the house is a pure white with a 1.0 diffuse, change your diffuse to 0.75 or somewhere around there. Your building looks like it's just about to explode in brightness. I also second that there is too much clutter in the background, trees and plants take away from the actual building.
  4. desaturated any day! There are waaaayy too many commercial images that gets ruined by being overly fake green. If in doubt, add a 25-40% desat to everything.
  5. Studio/Institution: www.snakeboxmedia.com Genre: Residential Interior Software: 3ds max, Corona Render, Photoshop Website: http://www.snakeboxmedia.com Description: Hi everyone, I just want to share my first render test of a little ' for fun' personal project I started the other night. I am not really sure where I want it go, in terms of mood, and there is close to no post production on the image attached. (exposure tweak on the couch and AO on top of everything). No colour grading, levels etc has been done yet. So if you have any good suggestions to either changes you would like or moods / settings you could see this working well in, feel free to share! Certainly open for discussion as I am really just playing around. Thanks everyone.
  6. Super super SUPER dated indeed... how ever there is no alternative for a quick and effective solution. The 2.5D'ness of RPC is still good enough and a lot faster than any of the full 3D HD high poly models when you need 50-150 people static people. If you got other ideas please let me know I would give my right arm for a replacement for RPC EDIT: something to note too, is that I think the biggest reason for my delay here is the actual scene geometry, and I wonder if I can speed the loading of that up every frame by proxy'ing the whole lot? I haven't tested it as I can't for preview purposes (client being difficult). But does anyone know if vray for instance loads in proxy geometry faster than "standard" ?
  7. Unfortunately also my conclusion... ah well was worth the try. Real problem happens when its combined with a really heavy scene, things just take forever.
  8. I think the Animators Toolkit can do this too, http://animatorstoolkit.com/ Worth every $25 if you do anything motion graphics or even close to in 3ds max.
  9. Hi everyone, First of all I'm new here and did a search, couldn't find any similar topics so I apologies if this has been discussed before. To the problem: So I am outputting a fairly long animation with an rpc pass for people and I am having problems controlling render times while rendering rpc. As no matter resolution or quality settings (scanline or vray) max wants to / needs to load all the rpc files and setup the render every frame, which takes forever! So say the actual rendering of the frame takes 5 secs, the entire frame can take 40, and there doesn't seem to be anyway to get adjust those 35 secs at the start? My question is, does anyone have any tips or experience optimizing rpc for quick preview rendering? Thanks in advance.
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