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Ismael

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  • Display Name
    chico
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    United States

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  1. Reference: http://proarcphotography.com/newsletter/08_04_08.html
  2. Most excellent appeal, well done.
  3. Ismael

    light noise reduce

    http://help.chaosgroup.com/vray/help/150SP1/troubleshooting.htm
  4. With me the initial "wow" became a WOW! Most excellent work, all of it.
  5. :eek:Affect All channels in refraction? Does glass have thickness?
  6. :phttp://www.cgchannel.com/2012/10/10-tips-for-lighting-and-look-development/ http://3d.about.com/od/Creating-3D-The-CG-Pipeline/tp/8-Tips-To-Increase-Realism-In-Your-Renders.htm http://www.hdrlightstudio.com/blog/image-based-lighting/a-guide-to-cg-lighting/ http://www.andrew-whitehurst.net/fx_light.html http://cgi.tutsplus.com/tutorials/achieving-realistic-results-with-3ds-max-v-ray-an-interior-lighting-and-rendering-overview--cg-13499 http://www.diva-portal.org/smash/get/diva2:119709/FULLTEXT01.pdf
  7. Try making the fog white and affect all channels in the Reflection?
  8. Did this one last night with displacement and a color map diffuse.
  9. http://bertrand-benoit.com/blog/2011/02/20/shag-carpet-using-forest-pack/
  10. Loft/Sweep half the spline from ground to point top. Slice polygons vertically at the mirror point, mirror and weld.
  11. "Acute angles can cause problems when the cross sections formed by the path steps intersect at the corners. You can mitigate this by avoiding acute angles or by reducing the path steps." Model half and mirror?
  12. :pThe problem is the light and the disparity of an environment/background/sky vs a scene object irregardless of their texture or color. They are different elements. that's my two cents. I am still waiting for this 'problem' to be brought out at the Chaos Forum.
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