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wasteland giant

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  1. people still use RPC? aren't the people super dated now?
  2. say Examplelibary.mat I want to collate all the maps from the library into a folder - there seems to be no way to do it? Well, be interested to know what you guys think. I googled.
  3. Hi, as above. The AXYZ m3 product comes with maps configured as standardfx.fx (directX shaders). Anyone else have experience trouble shooting? Its crashes my viewport and also causes the renders to blowout/splotches.
  4. there's no import dialogue. The model when I'm building is native to max. I just had it happen mid modelling just then Was pulling some vertices. 400mm. and then next bit I adjust... 400mm... and it pulls it by a substantial distance (about 1200mm) . And then I just checked and again, the scale is off on the whole model again This is a new file where I merged the model that was acting up in (and it corrected the scale issue) and now this is happening again. urgh
  5. Anyone has idea why? A wall which is meant to be 9000mm now changes scale and the whole scene's scale change. I had to reimport everything and then the model was the right scale (modelled some new bits to scale (awning 6500mm)... and not 1 hour later, the scale is off again. (so if I draw a box over the same piece of geometry I just made, its now 1842mm. (3.52) its not even changed due to an imperial unit influence (where it'd be 2.54) Help Max 2013.
  6. as above. stupid thing won't disable. Thank.
  7. hey justin, using the 2012. also have 2013. It comes in instanced but there's 58,000+ objects and even with instances its slow in the view port. DWG? Its got lots of mullions and whatnot - not my model and I'm not familiar with SU but its a pain. Trying to collapse geometry via materials and its sluggish and each step is slow. I'll try DWG.
  8. Hi, as above. was wondering what the workflow to deal with this is. It comes in as bitty pieces of geometry (thousands of them) and the viewport is slow, max is running like its molasses. I've tried exporting 3ds/fbx/obj and its more or less the same. can someone advise the workflow any maxscript they use? I'd collapse them all (with Dang's Script) but its slow as.
  9. /nvm. found a script http://daveandgoliath.com/2011/05/18/collapse-geometry/
  10. had to merge everything into a new file. fixed the problem. was getting really annoyed too X_X'
  11. pretty sure that's not the case. testing: new file with SAME units (display + system). merge bits in. green cube was created in old file @ 6000mm and comes in at 1651mm red cube is 6000 mm in the new file.[ATTACH=CONFIG]47601[/ATTACH]
  12. display unit is set to mm system unit = 1cm attached pic explains it. measures wall @ 6344mm (approx) put dummy down. Move it up 6000mm and it over shoots. Can't seem to trouble shoot this. I'm sure its got something to do with system units. This is the first time I'm experiencing this. Please see attachment of what happens. * set up new file with same settings. And it works as it should. I am currently doing a full file merge back into this new file.
  13. Funnily enough. That's why I'm called what I am because I'm a massive fan of the game. My favourite ever. If you love classic WRPG, fallout 1 + 2; please chip in some coin and make this kickstarter happen. 1/3 of the way there after 9 hours. cheerio!
  14. Hi, quick question I have several different projects and I can't recall where it sits but in some files when MAX renders out and saves the Framebuffer image with the inbuilt colour correction - it applies it to the output but in some other files it doesn't. Can someone tell me how to trouble shoot this? WG
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