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milosp

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  1. Ah, I see what the confusion is about... it is not about playback speed, but the rendering speed (opengl/dx render to preview). I remember some heavy scenes used to render 3-4fps and this light scene 0.5-1fps.
  2. I tried it but it is still too slow Also, whatever I do my preview is almost always overexposed. I set it up to the default lighting with ctrl+L but when I start preview it is almost white. How to force it to compute preview with default lighting?
  3. How can I speed up computing preview animation? What is causing this problem? It must be some sort of bug since GPU does redraw viewport rather fast.
  4. I have an apartment fly through animations I am trying to make but when I click "make preview" it has less than 1fps on 320x240. If I click play on timeline I get about 10fps on fullscreen so GPU can handle the geometry. I tried all preview codecs and also without compression but it is the same. I disabled textures, default preview with one light, both Directx and OpenGL... What could be the problem. I use max 2009 + vray, but I tried it in 2011 with the same preview performance. Any ideas you could help me with?
  5. Thank you both for the feedback! It was 5 day deadline so the texture work had to suffer a bit. I notice now a bit oversaturation of the 3D building in compare to the photo, but I am not sure I understand the "photomontage shadows are too dark when comparing to the photo". Did you mean the other way around? The buildings down-right have almost black shadows, but we did not want to loose all details in the shadows matching the photo, since whole view is shadow size. Cheers
  6. Several renderings from the recently finished job. I'd appreciate your comments... Cheers!
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