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Scott Baumberger

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    sbaumberger
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  1. This is a very good start. And, the previous comment is a good suggestion as well. Just a few things to work on. Overall the image is still pretty noisy - I would work on the render settings, or just let it render for longer. I find the color of the chair distracting - it goes from green to yellow which is a bit odd. Color bleed on the wall is a bit excessive from the chair as well. Perhaps desaturating it would help, as everything else in the image is quite muted. The magazine in the chair looks a little too contrived. Could also increase the DOF effect / lower f-stop to help focus on the table & chair. A tiny amount of texture / variation on the wall would make it more interesting as this surface occupies a lot of the image's "real estate". Another thing that might help is to indicate activity off-camera: something very subtle in the glass reflection, just a spot of color or light coming from the left. This could make the scene feel bigger than it really is. Think about the use of the space, or maybe introduce a small story to the image. What time of day is it? Maybe I just got home from work and there is a drink on the table? Or, maybe it's morning time and a steamy cup of coffee? These elements can bring the whole thing to life. Hope that helps, hope to see what you come up with!
  2. Really nice Image! I like the composition. Could benefit from a figure (or two?) and also a bit more transparency to see inside. But, love the concept and the lighting is great!
  3. Here are links to slideshows that I've put together over the last year or so, outlining my typical workflow. Generally involves taking a Sketchup / Revit model and dressing it up in Photoshop. I'm hoping to do more of these, so let me know what's working and what's not, and hopefully I can make them better! Thanks, Scott
  4. I've been using the new Maxwell for SketchUp plugin and it's been pretty good, actually really good for $99. But there are a couple big limitations that keep me from using it more often: 1 - image size is limited to 1920(?) pixels wide, I'd like it to be more like 3000-4000. 2 - won't render a two-point perspective. I contacted Next Limit and they said sorry it just doesn't work. Workflow is a bit convoluted but not as bad as full-on Maxwell Render. So overall it's good, but really feels like a 1.0 product. Hoping version 2 will be more thought out.
  5. Dear Scott Baumberger,

     

    Would you please critique my works.

    http://forums.cgarchitect.com/61438-lighting-rendering-critique-requested.html

     

    Thank you for your help,

    Berjis

  6. Thought this looked familiar, and then I saw that you are in Portland - is this North Pearl? Like the technique, but the composition and lighting especially need some work. Of the two, I like the warmer tones of the second image. With camera placement I try to avoid a 45-degree angle (in plan) when looking at the building corner, it's almost always better to emphasize one elevation over the other. And the light levels on the left & right sides are too similar, and so there is not emphasis there either. The lighting in the MAX render favors the right elevation, but in PS you've dulled down the shadowing too much and lost the "punch". If you can get away with it, it might be worth omitting the large building off-camera to the right so that the entrance / streetscape are not in shadow. You could also look at a steeper sun angle (not recommended but could work) or bring the sun around to the right or left, whichever way works to get sunlight on the building entrance. Don't know if the taller adjacent building is part of the project or not - if not you may want to back off on some of its detail, if it is then it seems like we should see the whole thing and punch up the lighting on the short building to maintain its focus. Back to composition, what is the focus of the rendering? This camera position does a good job of explaining the architectural massing, etc. of the building, but not what it feels like to be there. Perhaps you could look at a street-level viewpoint that would emphasize the building approach from a more natural point of view. It's a tight space to be sure, you may have to omit some of the neighboring buildings to get a viewpoint that is flattering to the overall project. There is a lot of detail in the background building at the right edge of the frame, but the buildings to the left are just white boxes - it would help if both sides had a more similar treatment. Definitely lose the foreground box at the lower right (if you can) and lighten up the forecourt at the right center of the image. Seems like this street is a big amenity for the project and should be showcased accordingly. Greens & blues are very desaturated in the warm scheme, and cyan is too dominant in the cool scheme. Try to develop a color contrast within the image to get a good balance of cool and warm colors. The trees left and right would be a good opportunity to bring in some more color. I hope this is helpful to you, I really like the project and this is certainly a good start!
  7. Studio/Institution: BaumbergerStudio Client: SB Architects & Caruso Affiliated Genre: Commercial Exterior Software: Sketchup, Photoshop Website: http://www.baumbergerstudio.com Description: One of a series of renderings created for a proposed new graduate housing / retail project adjacent to the University of Southern California campus in Los Angeles.
  8. Studio/Institution: BaumbergerStudio Client: SB Architects & Caruso Affiliated Genre: Commercial Exterior Software: Sketchup, Photoshop Website: http://www.baumbergerstudio.com Description: One of a series of images created for a proposed new graduate housing / retail project adjacent to the University of Southern California campus in Los Angeles.
  9. Studio/Institution: BaumbergerStudio Client: SB Architects & Caruso Affiliated Genre: Commercial Exterior Software: Sketchup, Photoshop Website: http://www.baumbergerstudio.com Description: One of a series of renderings of a proposed new graduate housing / retail development adjacent to the University of Southern California campus in Los Angeles.
  10. Studio/Institution: BaumbergerStudio Client: SERA Architects & CutlerAnderson Architects Genre: Commercial Exterior Software: Sketchup, Photoshop Website: http://www.baumbergerstudio.com Description: One of a series of renderings of a proposed new graduate housing / retail development adjacent to the University of Southern California campus in Los Angeles.
  11. Studio/Institution: BaumbergerStudio Client: SB Architects & Caruso Affiliated Genre: Commercial Exterior Software: Sketchup, Photoshop Website: http://www.baumbergerstudio.com Description: One of a series of renderings of a proposed new graduate housing / retail development adjacent to the University of Southern California campus in Los Angeles.
  12. Studio/Institution: BaumbergerStudio Client: SERA Architects & CutlerAnderson Architects Genre: Institution Software: Sketchup, Photoshop Website: http://www.baumbergerstudio.com Description: One of a series of renderings created for the proposed green renovation of an existing 18-story office building in Downtown Portland.
  13. Studio/Institution: BaumbergerStudio Client: SERA Architects & CutlerAnderson Architects Genre: Institution Software: Sketchup, Photoshop Website: http://www.baumbergerstudio.com Description: One of a series of renderings created for the proposed green renovation of an existing 18-story office building in Downtown Portland.
  14. Studio/Institution: BaumbergerStudio Genre: Institution Software: Done entirely within Photoshop Website: http://www.baumbergerstudio.com Description: Competition entry image for the re-imagining / re-development effort for the landmark-ed Memorial Coliseum and Rose Quarter district in Portland OR.
  15. Studio/Institution: BaumbergerStudio Client: Ruffcorn Mott Hinthorne Stine Genre: Commercial Exterior Software: autoCAD, Cinema 4D, Photoshop Website: http://www.baumbergerstudio.com Description: Proposed new office building in the South Lake Union district of Seattle
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