We just released FluidRay RT 1.1.5, you can get it here: http://www.fluidray.com
This version brings a ton of exciting new features, focusing both on usability and performance:
Updated ray-tracing engine to Embree 2.5.1, resulting in much improved performance .STL format support, widely used in jewellery design and product design Camera import Objects are imported as separate entities when importing scenes (possibility to move or delete them individually) Instance importing Much improved .FBX import, greately enhancing the process of exporting from 3dsmax / Maya and importing in FluidRay Bigger and much faster material/texture preview in the Browser Background image opacity Objects can emit light also non-uniformly, based on a texture Much easier normal map import as regular textures Vertical/Horizontal shift/tilt for cameras Mixing different environments together Increased responsiveness of Outliner and Graph Editor, especially when loading complex scenes Shade 15 integration support Increased available memory Bug fixes