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  1. Jose, Thanks for your post and your appreciation! I find forums like these that are visited by professionals very helpful to someone like myself who, although a professional 3D artist, is new to ArchViz, and all of your posts, yours, @Umer Shafiq and @Ricardo Eloyposts are like GOLD to me because of the tiny pieces of information you all provide in your posts. I've already started a notebook, so please stay in touch on these forums. I promised @Ricardo Eloy I would try harder to keep my posts brief (a hard thing for me), but it's just that I am so excited and enthusiastic to be apart of an ArchViz community. I quoted your sentence about Blender because as someone who couldn't afford Maya or 3ds Max (until I discovered their Indie license), I turned to Blender about 4 years ago and studied and used it solid for over 2-years. However, I stopped using it because I fell victim to those in the game and film/TV markets that said they'll never use Blender because it will never become mainstream or a professional's tool. I once spoke to an owner of a very well-known visual effects company that explained to me why he believes Blender will never be the tool of choice for professionals, and I understood his position. But to me it's a tool just like any other software. The issue that arises, and this is well-documented, is Blender cannot offer the profit-based model tech support that a company like Autodesk is expected to offer when issues arise. And that's really the only reason it is said that Blender will never make it to the "main stream" or an industry-leading "toolset." BUT I LOVE BLENDER TOO! I have an Indie license for Maya and 3ds Max, and so it's affordable for me right now, else I would be using Blender right now to learn ArchViz. I did this project entirely in Blender and UE4 a few years ago and it's been copied since, so I guess that's a compliment. It was a ton of fun to do and I learned a lot about Blender and UE4 in general. Again, Jose - many thanks for your reply to my long-winded post, and I look forward to corresponding with you again on this forum(s).
    3 points
  2. I recommend LearnSquared which offers an ArchViz course by industry professionals, covering both technical and artistic aspects.
    2 points
  3. VRay for sure. It's the only render engine I've used professionally during my roughly 20 years in ArchViz and has only gotten better. Not saying Carona is crap because I don't know, but I've never had a need to use anything else. If you freelance, you can use whatever you want as long as the quality is there. I am of the belief that any of the major rendering engines can turn out quality equivalent to VRay if you learn it well enough, especially taking post-production into account. But yeah, most companies, especially those of particular size/reach/clientelle typically prefer the "industry standard" combo of Max and VRay. Take job postings with a grain of salt. Sometimes they list a slew of CG skills to get more exposure but may only really need to fill a narrow role. If a posting lists anything within your wheelhouse and you are interested in the company, location, etc., just apply. You can gauge better what the actual role is if they contact you. If the person doesn't have actual duty specifics, ask to set up an interview. I got my current role this way. The job was listed with a long list of desired skills, many of which I was not fully onboard with. But after months of no real solid opportunities, I had grown curious what they were doing that needed all the extra skills on top of the ArchVis stuff. All said and done, they just needed someone to render their Revit models in Max with VRay. None of the other stuff was even a factor! Couldn't believe my luck. I guess that's big corporate for you. So don't sit on a job posting if you're unsure.
    2 points
  4. You said it brother! No argument from me on this one. Plus, at the end of the day, and maybe you'll agree, I love to make stuff in 3D, so building a asset library, whether you're buying assets or making your own - win win! You're awesome, Umer - thanks!
    1 point
  5. My first introduction to 3D occurred back in the mid-nineties with a program that some of you reading this might remember, depending on your age, Bryce 3D by MetaTools. Then, I studied fine arts at The Atlanta College of Art (ACA), a one-time prestigious, private art school located in midtown Atlanta, Georgia. Technically enrolled in their burgeoning 3D Modeling and Animation program, the school's prerequisite included a comprehensive fine arts program, learning the fundamentals and principles of design before gaining access to their 3D program. Although Bryce 3D did not actually teach me anything but patience waiting hours for photo-realistic fog to render, what the 3D program did is that it made me want to learn more! Later, I assisted with the creation of Kennesaw State University's 3D program as part of a testing student body headed by Dr. Brenda Faison, Dean of the University's Art and Design program. The exceptionally talented 3D artist, Chris Cooke taught us Newtek's Lightwave 3D, which concluded with my first animated short-film, "Top-Toy" in 1999. Unfortunately, after leaving ACA and KSU, I did not pick up 3D again until years later when a colleague agreed to teach me Alias Wavefront's Maya way back before Autodesk acquired it. Studying Maya is where I learned the fundamentals of 3D modeling, UV unwrapping, texturing and materials, lighting and rendering, and the basics of animation. I used Maya during my first professional job as an in-house Art Director, modeling the manufacturing company's product line for marketing and advertising. However, even after all of these decades of experience, I am still amazed at how long it takes me to concept, model, UV unwrap, texture, light, and render a single project. It is just me, or does this 3D stuff just take a long time? Am I doing something wrong? This article (i.e., post) is an attempt to gain an understanding of other 3D artists' processes, so that I can adjust the methods I use in my work and improve! Being primarily a self-taught 3D artist, learning from others' experiences and methods vs. a textbook or a paid instructor is how I got here. It is understood, as my old architectural instructor, Rick Hudson used to say, "Perfect practice makes perfect," and so, I realize most of you may say that it takes a lot of practice to decrease the amount of time that it takes from concept to final presentation. Additionally, you might suggest that it depends on the kind of project and the intended use, which can be the difference between weeks or months of work. Lastly, others reading this might imply that depending on one's workstation specs, a slow CPU/GPU can severely decrease one's ability to make numerous creative decisions per work session. I can personally tell you that my AMD Threadripper 3960 24-core 48-thread processor and Nvidia 3090 Ti edition GPU barely makes a dent in my time progress. Here's a question; do you unwrap your UVs after you model each 3D object, or do you wait until you have reached the texturing and material creation process? And what's the difference? Are you a fan of kit bashing, or do you download free or purchase models from the marketplace to speed up your process? Some 3D artists have reported that it's the detailing and texturing that takes the longest time, adding intricate details and applying textures to a model that is particularly labor-intensive. I agree! Others say that, again depending on the model's intended use, e.g., animation or real-time applications, clean topology or retopology is what takes the greatest amount of time. Finally, lighting and rendering to achieve a desired visual effect can be - sometimes - the thing that slows everything down. So, what can one do to speed up the process? According to reasearch on the subject, planning your work before diving into a project, outlining the project's requirements and planning the workflow is one good method, i.e., organization. Reference images, some suggest, can make all the difference, ensuring accuracy and consistency. Another tip says mastering software shortcuts is key to significantly reducing the time spent navigating through menus. YouTube is filled with tutorials, claiming practicing basic shapes will improve one's understanding of form and topology, which can lead to increased speed and proficiency. Lastly, have you ever considered procedural modeling? I haven't, but maybe it could help(?). Now, all of the above sounds fine for producing game assets or models for print or for manufacturing, one might say, but is the same advice transfereable to ArchViz? I wouldn't know. I am new to ArchViz, but it makes sense that organization and pre-planning certainly would speed up one's time spent producing a project, knowing a program's shortcut keys, and using references. Also, investing into a darn good computer, too could help. What do you say?
    1 point
  6. thanks for the kind words! I totally get the urge to model everything yourself, especially if you enjoy hard surface modeling. But having an asset library can save a lot of time while still giving clients what they need. For rendering, I’d recommend checking out cloud-based render farms. Prices vary, but a 4K render Exteriors usually costs around $10–$30, depending on the scene and lighting. They’re really useful when you’re on a deadline or working on big projects just make sure to include the cost in your quotes. I really appreciate your reply, and I’m looking forward to staying in touch!
    1 point
  7. Hi Declan, First of all, I want to say I appreciate your posts lately as it reminds of years ago when this forum was more active. I work in archviz but would still say all of the above to your initial post. Most of the time I avoid uv unwrapping, use tri-planar mapping, and/or use procedural materials if I can. I used 3DS Max since 2005 but eventually rendered stills and animation in Lumion for about 5 years because of the library of entourage it has and the "what you see is what you get" workflow while building the scene. I'd still prep my scene in 3DS max. I buy assets I need and when I can't find something I model it. I would add to your core workflow as you go rather than trying to learn everything first. Some visual scripting doodling eventually comes in handy whether its grasshopper, geometry nodes, or tyflow. Some examples are a column generator w/ geometry nodes or procedural fences. I've switched to blender 3D around 5 years ago now and its more fun for me to use than 3DS Max ever was. For me, the add-on ecosystem was very familiar because when I was in 3DS Max I was constantly looking for scripts or plugins. I really like the shortcut-key heavy workflow in blender but this was after I'd forced myself to learn shortcuts for different software over the years anyway. Try to keep navigation controls straight when moving between Rhino/Revit/Sketchup for example. I'd say you can find similar libraries for blender as you can in 3DS Max. Landscaping is also a hurdle that requires either forest pack or geo-scatter to setup quickly. it also helps to have some form of asset library for when you model things or make procedural materials you want to re-use. For that I'd recommend Connecter app or blender's internal asset library. For archviz there are some popular brands I see repeatedly. Some examples are Louis Poulsen pendant lamps, Herman Miller furniture, Steelcase furniture, etc. All of these major brands provide 3D models and some even provide viz versions in addition to revit versions.
    1 point
  8. EvolveLAB and Their AEC AI Tools are Now Part of Chaos! About this article We're excited to welcome EvolveLAB and their AI-powered AEC tools to Chaos. For the last ten years, EvolveLAB has been focused on helping architects and designers bring their ideas to life faster and more efficiently through solutions for AI-driven ideation, generative design, documentation, and interoperability. https://www.cgarchitect.com/features/articles/f87df434-evolvelab-and-their-aec-ai-tools-are-now-part-of-chaos
    1 point
  9. Ok, this one took me a while to read... lol... In my opinion, architectural visualization (ArchViz) presents a unique set of challenges. We often receive detailed project briefs, specifying all elements for each image. Sometimes even the camera angles are pre-defined by the client, and most projects require a dozen or more images. This necessitates prioritizing speed over artistic expression, as deadlines are typically very tight. Consequently, we rely heavily on pre-made and custom asset libraries, such as Chaos Cosmos, for both models and materials. Unwrapping is infrequent, as it's usually reserved for complex and unique models. What I'm trying to say is that ArchViz is more focused on production efficiency these days, and the focus is less on artistic innovation than on meeting practical needs. Of course, I'm completely generalizing, as there are so many types of clients and demands. While we share similarities with other industries, such as game development, ArchViz also has unique characteristics, particularly concerning client expectations and production pressures.
    1 point
  10. Hi everyone! I’m Nina, a 3D artist specializing in photorealistic architectural visualization and product rendering. I love blending modern architecture with nature, focusing on natural lighting, material realism, and atmospheric storytelling. I’m always eager to learn new techniques and explore innovative tools. Looking forward to connecting and exchanging ideas with you all!
    1 point
  11. Nice! I've tried Krea some time ago, but found the results a bit lacking at the time. Good to see the tool has improved!
    1 point
  12. I wouldn't worry about certifications, I think a strong portfolio is more important. I got a 3DS max certification over a decade ago and renewed it a couple times but it didn't help me other than to verify I knew a handful of obscure settings that served no purpose to my daily work. I think your tool is not as important as your portfolio.
    1 point
  13. That worked thank you
    1 point
  14. Casey, "most companies, especially those of particular size/reach/clientelle typically prefer the "industry standard" combo of Max and VRay." - This is good to know! Thanks for that clarification. It confirms my understanding. "Take job postings with a grain of salt. Sometimes they list a slew of CG skills to get more exposure but may only really need to fill a narrow role. If a posting lists anything within your wheelhouse and you are interested in the company, location, etc., just apply. You can gauge better what the actual role is if they contact you. If the person doesn't have actual duty specifics, ask to set up an interview." - Over the last 5-years, maybe even the last decade - I've seen a shift from 3D artist having a specialty, e.g., modeling or Post-Processing, i.e., UV unwrapping, textures/materials, lighting, and rendering, to a demand that every 3D artist become a "generalist," which is hilarious word because what they really want are masters of all, but that's arguing semantics. I AGREE! I've spoken to enough hiring managers to know they throw everything including the kitchen sink into job posts. All good advice, so thank you! Here's a question! How necessary is it, I wonder, to become "certified' in V-Ray? I see that a lot in job postings, or is it an example of what you're referring to? Thanks again, Casey!
    1 point
  15. Best of the Week — Dec 29, 2024 🔎Looking for inspiration? Check out the TOP 10 best images posted last week on cgarchitect.com! See more on our board link.cgarchitect.com/BestDec29-2024
    1 point
  16. Forgive me, I'm new to this board but these are just wonderful. All of them. So much love!
    1 point
  17. Ricardo, I am excited to see a reply to my inquiry! Many thanks for taking time out of your busy day to reply; I really appreciate it. If I'm being honest, leaving Revit till a bit later in the (my) ArvhViz learning process is sort of a relief, considering how much there is to learn overall. I do think, however, it would do me well to be familiar with Revit enough to have an intelligence conversation about it when working with architects or other users vs. being a power-user. Furthermore, I'm very pleased that I chose V-Ray instead of Corona. I do love options and having control over rendering. It makes the post-process easier for sure. Ricardo, again THANK YOU for your reply and sage advice. I hope that we can stay in touch on this and other forums. Lastly, if you have any sort of the "...if I ever meet a newb to ArchViz, I'm sure gonna tell them about..." brand of advice, please do! I qualify! LOL I'm so excited to get started in this endeavor and with generous moderators like you, I'm certain to be successful! Enjoy your day!
    1 point
  18. Great topic, Declan! Let me try to help: Question: My online searches for jobs in my area for ArchViz artists have suggested knowledge of SketchUp and Revit and other BIM-based modeling. Is this your experience? Depends n the context you're in. For example, I used to work for an architecture company managing their in-house 3D department, and even though all architects used Revit, we never felt the need to incorporate it into our pipeline. In our case, that was because the level of detail we needed was absent from the architect's drawings, so we would need to model a whole lot of things ourselves every time, which made us stick with Max for 100% of our work. That said, some studios actually manage to deliver pretty complete and detailed Revit models, so in that case it might make sense to incorporate it. Question: V-Ray or Corona? I see a lot of pros and cons for both. I’m familiar with Arnold, but I already see limitations when it comes to ArchViz. I also have a decent grasp, having used the Unreal Engine in past projects. No matter what your opinions, I recently purchased V-Ray for 3ds Max and will try that before going to Corona. Note: those same job searches also listed knowing V-Ray and Corona are “pluses.” The decision falls into not which one is better, but what do you need from your renderer. In a nutshell, V-Ray offers more options to customize, refine and streamline your rendering phase, while Corona, as great as it is, does not allow for that much control. If you use Arnold, you'll find yourself right at home with V-Ray. In the end, you'll see most people's reasoning for choosing Corona over V-Ray falls into it being "easier" or "simpler". If that's not something you are worried about, V-Ray is a WONDERFUL choice.
    1 point
  19. Hello there, Although some of us are architects and can give you some valuable feedback on design, CGarchitect is more of a place for architectural visualization professionals, meaning most people here work with archviz rather than architectural design itself. Still, if you want some feedback, I'd suggest posting some rendered images and ask any questions you might want. Then, we can help. 😉
    1 point
  20. It’s important to stand firm on your terms. Politely remind the client of the original agreement and explain the additional work required for the full files. Offer a clear breakdown of the extra fees, and if necessary, suggest mediation.
    1 point
  21. About this article We’re excited to launch the 2024-25 CGarchitect Architectural Visualization Rendering Survey—an annual opportunity to contribute your insights on the latest trends, tools, and challenges in the world of architectural rendering. https://www.cgarchitect.com/features/articles/a5d09c34-announcing-the-2024-25-cgarchitect-architectural-visualization-rendering-survey-your-voice-matters
    1 point
  22. It sounds like the issue comes from differences in how the Revit files are set up or exported. Check if both teammates are using the same export settings in Revit, including preserving hierarchy and ensuring correct 3D views and workset visibility. Make sure the files use the same shared coordinate system and that helper objects are created during export. Also, double-check Max's import options to ensure they're consistent. If the problem persists, ask your teammate to clean up their Revit file and try re-exporting it to see if that fixes the issue.
    1 point
  23. Relive the highlights of the 3D Awards at the World Visualization Festival 2024, held last October in the vibrant city of Warsaw, Poland! 🌟 This long-awaited video brings you moments from an unforgettable evening celebrating the best in 3D artistry and innovation. From stunning visuals to inspiring winners, the 3D Awards recognized the creativity and talent driving the world of architectural visualization and beyond. Whether you attended the festival or missed it, this wrap-up video captures the energy, passion, and brilliance of this iconic event. Don't miss the chance to celebrate these incredible achievements! 👉 Follow us for more updates and future event highlights! #3DAwards #WorldVisualizationFestival #CGArchitect
    1 point
  24. That's odd... I mean, I haven't heard of any issues regarding 2024.3 (but most companies I work with don't trust AD enough to update that often, anyway). I guess the best course of action would be to open a support ticket with AD to see if there are any changes to Revit that they have not highlighted.
    1 point
  25. Is everyone here a bot now? ChatGPT: Improved Rendering Times and Performance AI laptops like those in the Aura Edition enhance rendering by optimizing resource allocation and processing tasks more efficiently. Machine learning algorithms reduce bottlenecks, speeding up complex rendering tasks. Intelligent Workflow Optimization With smart resource management and adaptive performance, AI helps streamline the design process by predicting workload patterns, preloading assets, and optimizing background tasks for smoother workflows. Improved Graphics Rendering AI-powered GPUs offer advanced ray tracing, noise reduction, and photorealistic rendering enhancements. These capabilities improve visualization quality, with faster, more accurate results. User-Friendly Features Tools like real-time AI denoising, automated scene optimization, and AI-driven upscaling have made workflows more efficient, reducing manual input while improving output quality and accuracy.
    1 point
  26. I work with electronic models and I've always had difficulty with 2d humanized plans, finding or making models is complicated, so I've been doing it in 3d for several years, here is a gallery with other images --> Planta Humanizada This is my last one, I think I've evolved a lot
    1 point
  27. Client "From now on I want all the muffins to have an equal amount of blueberries." Renderer " Do you know how long that's going to take."
    1 point
  28. Dear CG Architect Community! Some of you may have already heard about our product Vermeer. With Vermeer our goal is to help artists eliminate the complex and unrealistic CGI lighting setups in their 3D scenes and ensure a constant level of quality and photorealism in their output while making their production more efficient. Coming from the visualization field ourselves, we've encountered most of the issues in our own production. Throughout the years attending conferences and talking with the industry, we also saw that it was not just us. For this reason we are developing Vermeer and currently releasing Vermeer Skies, our first element to our ecosystem. Our friend RenderRam made an introductional video about it if you would like to know more: Discover our available packages and more information at stableworks.tech Having any questions? Let us know here, or join our Discord channel. -- Currently we are supporting 3dsMax + Vray, Corona, Fstorm and Arnold
    1 point
  29. Hi How does the "Pro of the Week" contest work? Do you need to submit your work independently to this contest, or are the entries selected by CGArchitect moderators from the projects presented on the platform during a given week?
    1 point
  30. Hi Pawel, Every week we select the best images posted on our website (the main site, not the forum) and assign them the Best of the Week Award. The Viz Pro of the Week award is given to the work we believe was the very best project submitted that week. As with the Best of the Week award, the project must have been uploaded to CGarchitect.com. Cheers, Rick
    1 point
  31. Hmmm.. Jeff, we love the new (still) site, but I just clicked on the first post in the "hardware.." forum and the link took me to a tacky/advert over-load Japanes poker/gambling site (and not a review of high-end workstations). Anyway, I checked the date on the post and it's 2010 !! Maybe any post relating to hardware going back that far should be reviewed and ditched as it's probably not relevant. (..or at least the older posts) Just a suggestion. Regards Jesper Pedersen www.pedersenfocus.ie
    1 point
  32. https://3d-kstudio.com/product/project-manager/ This is what we use and would recommend to anyone, although you have to pay for it.
    1 point
  33. OK cool thanks Chris. This is what I eventually came up with. Still not 100% convinced...will spend some more time tweaking...
    1 point
  34. I have an alternative solution that may work in some circumstances. I'm sure Ted's solution works for pretty much every circumstance, but I noticed you said you were using a free camera. The reason I'm here is because I had a free camera bound to a dummy object that was using a circle as a path constraint, and I was getting the shaking (jittering) problem. Your saying it was a free camera made me consider the camera type. I deleted the free camera and created a target camera instead. Since I'm just trying to get an orbit sequence I placed my target dead center on my object, and bound my new target camera to the dummy object that is using the circle as the path constraint. The shake is gone. I have a nice smooth sequence. I hope this helps somebody. It might even help me when I forget this and end up back here!
    1 point
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