Hi,
I wish to convert many imported .iges files into quality meshes with the ability to select edge loops. These .iges files come into Max as "body objects." I am not given any settings when I import, they just come in. The software they came from ("Gravity Sketch VR") didn't give me any exporting options either.
So, while in Max, while I can "convert to editable poly" or apply a "turn to poly" modifier, the resulting mesh is very poor for editing with my usual workflow. I cannot select edge loops, and the mesh is in triangles. I also find that none of the "turn to poly" modifier settings make a difference. Quadrify also didn't do anything to the triangles.
I thought that perhaps "Polynurbs 1.0" could do the trick, but body objects aren't NURBS so it doesn't work... This looks promising for turning them into NURBS, but is almost $200 and I'm not 100% sure it would do what I want.
It seems like this should be natively possible somehow... I'm in Max 2015.
This person is recommending Rhino for a body-object-to-nurbs step, which I will consider a last resort, since I don't have Rhino and was not prepared to buy/learn it right now. But I will also do what I have to to make good use of these .iges files, too.
Any advice/strategies? Thanks.
Edit: Here's an image example of the weird topology I get after converting to edit poly directly in Max...