Hi,
I'm new to Maxwell and am currently using the plug in for Rhino. I'm trying to render an interior scene using physical sky with sun and multilight. I'm having trouble when it comes to the lights themselves. I've created surfaces where I want the lights and then assigned each surface a light. Upon rendering, the surfaces show up in the scene as very intense white planes, even if I check hide from camera and hide from GI. Is there a way to remove the actual surface and the intense white associated with it and just get the diffused light that comes from it? Am I missing something?
Any advise would be great!
Thanks!