Studio/Institution: Personal Work Client: Personal Work Genre: Residential Exterior Software: Blender Description:
Hello guys, I'm working at the moment in a little sweet home, its the kind of house one can see here in Bavaria where I live now.
I've been working on this since a long time so I decided to post the WIP here to get more feedback.
I was wondering how could I model the scene to get some variations in some parts of the model, so I decided to go for the particles, it's a easy way, because I can work with single element, then I make a group and then duplicate the element and make some variations, and this variations will be included in the group, so when the particle emitter is set it's just matter to update the particles, and every particle will be randomized.
Everything is modeled in Blender and rendered with Blender Cycles
Here an example of the use of particles,