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Found 2 results

  1. I'm using bend and FFD modifiers to make a hose bend as it comes out of one pipeline into another. They are animated to have the hose going from basically straight to a rounded 45 degree angle. In Max, every once in a while I have to turn the modifier on and off for it to "refresh" properly otherwise the geometry looks like there is no modifier added/animated. It does this in the view port and in my renders. But if I turn them on/off then they'll render fine. It's totally random and there doesn't appear to be any "reason" for it? Any thoughts?
  2. I have an object that I'd like to use an FFD modifier on to have it open and close (the shape is basically an umbrella) When I try to wire the FFD to the slider I get this error: "Unable to convert (1.1.1) to type: Float." I understand this is because you can't wire two different types of controllers to each other, my question is, does anyone have any other ideas how I can control the opening/closing without manually animating the control points on the FFD? Any help is appreciated. S
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