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  1. Has there been any sort of break through in how we handle normals and fsck'd meshes? I ask because I was just handed yet another sketchup model that is more or less screwed because of almost random normal directions? Overall the geometry isn't too terribad, corners meet, doesn't appear to be many if any double faces. but.. I could rebuild the entire thing in half the time it would take to clean the normals. I was just curious as to whether anyone else had come across some magic solution that doesn't suck with regards to dealing with other peoples skethcup models?
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