Jump to content

Search the Community

Showing results for tags 'g i'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 1 result

  1. Hi, Maybe my questions were answered sometimes before, but i'm little bit confused with Vray render settings. So it would be very helpful for me if you can summarise my questions : 1. Is there any connection between GI (LC & IRR) and subdivision settings on lights ? I tried to compute only light cache or IRR pass and change subdivs on vray lights in scene, but it takes no effect. 2. How are image sampler, GI settings and light subd. settings affecting each other ? 3. Why lightcache is computed before IRR, even if it is set for secondary bounces ? I understand that IRR using informations from lightcache, but lightcache compute first bounce too ? I though that the ray comes from light (direct light) then hits object in scene (first bounce) and then every other bounce is computed as secondary bounce. So why are secondary bounces computing before primary ? From where have they information about first bounces ?
×
×
  • Create New...