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Found 2 results

  1. Hello all, I am trying to have all the objects in my scene which are assigned Material(A) to Material(B). I know there is an easy way to do this in the materials editor but I can't find it. I am using 3ds Max Design 2012. I will explain the problem further: I made the model using SketchUp which has everything in groups and components. I assigned materials in SketchUp to the objects in my scene and everything imported nicely into Max. In my materials editor, I edit one material at a time by bringing it into the editor via the eye-drop tool. I don't like to use the "get all scene materials" from the materials editor because it ties all the materials together that are in the same group as multi_Group materials and so on... Anyway, I eye-dropped the translucent glass material and I can edit it fine but I would like to change it to a default Autodesk Glazing material. I need a way to either tell the program to take all materials assigned to the translucent glass material to move to the new autodesk glazing material. Is there a button for this? The other option I can think of is to select all the objects assigned to the first material and reassign them to the new material. I cannot do the ladder because All my objects are in groups and I can't select individual panes of glass... Hope someone can help.
  2. I model in AutoCad, Assign the materials there. I launch 3DS Max and open or import the AutoCad Model. Will the material assign in AutoCad come with it so i can just render in Max without having to reassign the materials since they both use Mental Ray Engine and are created by AutoDesk.
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