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Found 1 result

  1. Now thats something new! I'm importing fbx into Max, it's an update of a scene I was working on for some time. As I said, the dialog of conflicting names never showd up to let me choose using new or scene materials, and most of materials are conflicted as it's update of same project. So now I have duplicate material names existing at the same time, and in those cases (many cases) both materials are applied (see two attached jpg's). I didn't know it is even possible in Max, since when I tried applying material with same name Max allways had something to say about it and never agreed. Now when it brings me many standard materials when I already changed those into vray materials its fine! Anyone experienced something like that before? I'm using 3ds Max 2012. I'll gretly appreaciate any help/input, thanks.
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