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  1. Hi All, Would like to know more about FBX files ( files with .fbx extension). It is a technology and format developed by Autodesk. 1) What is the need for .fbx files? 2) Can .fbx files be exported to Maya, Max, XSI and vice versa ? 3) If Yes to (2) , how are the dependent maps textures and other mapped references packaged ? 4) Seen that AE CS5 / FCP / AVID can export/import the file format Could any one of you please give a brief description and explanation about this tech/file format. Experiences in using this file format, advantages, disadvantages etc Thank you Adarsh
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