Studio/Institution: NLnovalink Client: Bruce Power Genre: Commercial Interior Software: 3DS Max (Mental Ray) Website: http://(under construction) Description:
Hey all:
This is my first post and my third week of using 3DS Max with Mental Ray rendering engine. I'd love to get some comments/tips for rendering interriors in MR. My biggest question, currently, is: what is the best way to create accurate flourescent lights? I'm using free photometric rectangular lights (20 of them) and I'm noticing a huge render time increase as these lights require quite a bit of time to converge on an accurate solution. Also, notice some of the noise on the large green dcc units at the back of the room (farthest from the camera). I've tried to get rid of that with no positive results.
-Tron