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  1. Hello all! I'm trying to bring Revit models into Unity by way of 3ds Max, and the biggest issue I've encountered so far is how incredibly heavy Revit models are-- not good for an interactive environment. I had a breakthrough when I realized that families come into 3ds Max as separate objects and not instances of one object. Therefore, I'm trying to find a good instance replacer for 3ds max, and thought for a minute it would be this: http://www.scriptspot.com/3ds-max/scripts/instance-identical-geometry?page=1 However, version 2 doesn't work, and version 1 doesn't seem to agree with Revit geometry. There are objects that are clearly exactly the same that it doesn't recognize as such, and there are objects that it recognizes correctly as being the same, but using the replace feature throws the geometry all over the model. Any help is much appreciated!
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