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Found 2 results

  1. Hi everybody A question about Vray / Physical camera: according to the theory, the FOV (Field of View) is determined by the ratio "film gate" / "focal length". However I have noticed that if both "film gate" and "focal length" are multiplied with the same coefficient, while all the other parameters of the physical camera remain intact, FOV is affected. Specifically FOV narrows as the coefficient is increased. Does anybody know the mathematical relation among "film gate", "focal length" and FOV?
  2. Hi everyone.. OK we know that we could put a free camera and then through vray make it spherical with 360' FOV..... blah blah.... but I think the point is.... How can we make a panorama using the same vray physical cam.... which we used for the still renders. Cause in big scenes with lots of lights it becomes a troublesome part to change all the light parameters, when we already set up the whole thing for the vray physcam. please advice.
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