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Found 3 results

  1. Over the last few years my department has gradually taken on more of what I would call simulation (daylight analysis, access to views, solar PV studies, and some energy modeling) along with the typical visualization (rendering, animation, general awesomeness, etc.) It looks like we may be adding a full time energy modeler to our group, and therefore the term "Visualization Department" doesn't really fit us anymore. I'm trying to find a better title for us then "Visualization/Simulation" or "Visualization/Analysis" so I thought I would throw it out to the gang here. Any ideas?
  2. A series of short videos show simulation of water, smoke and more using the Phoenix FD plug-in Phoenix Fluid Dynamics combines a grid based simulator with outstanding rendering capabilities that accurately reproduce fluid behavior. It’s the solution to rendering waves breaking along a shore, a lit candle, or an explosive cloud of smoke – just to name a few. The plug-in’s many features, which can imitate processes like pressure decay, thermal radiation cooling and mass-temperature dependence, have been captured in a series of videos created by VFX Technical Director and Autodesk Certified Instructor Michael McCarthy. McCarthy, whose background includes work in the broadcast, feature film and gaming industry, introduces Phoenix FD with a set of tutorials that walk you through the basics of flames, fluid maps and liquids. He then demonstrates examples of possible simulations in sixteen short video clips. Such simulations include the liquid simulation of a fountain, liquid fuel to flames, and particle flow from an explosion. To watch all McCarthy’s videos and receive updates on Phoenix FD, please register here
  3. I am working on a recent project that is giving me some new challenge, The site got around 5 residential towers along with some 40 villas. The problem is the site sits in a low land and during haavy rain, the neighbouring water enters the site and follows the natural slope and joins with the main waterbody that runs within the site. The water is very efficiently moved from the site with the help of the waterbody and finally it reaches a river thats few mile away. I have to simiulate this natural phenomenon through an animation, I am not yet sure what methods I should adopt to show the water accumulation in the site, then water flowing down towards the waterbody, thus, raising the water level, and finally the site becomes dry again. I dont have put the details building/villas models, just an dummy mode would gie the idea. Can anyone have any idea how this simulation can be done effectively and in less time. Any help will be appreciated, thanks
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