Hello. I'd like to ask you if you know, or if is there any way in 3ds max to obtain the splines on the centers of these cylinders, I mean, one spline on the center of each one. I know the create shape from edges technique, but I am looking for something that allow me create the spline on the core of the geometry. Let's suppose we have one million of these cylinders, and, in order to save polygons we want convert them to rendereable splines. How could I do that? I hope I make myself clear. Thanks.
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