Hi guys,
Does anybody know what may be causing these triangulated faces on my renderings? It's just a simple npower nurbs made of 4 splines. No mapping, no materials. I am attaching the viewport image and one render with the annoying thing.
I am working with 3ds max 2011 and power nurbs.
[ATTACH=CONFIG]39226[/ATTACH][ATTACH=CONFIG]39225[/ATTACH]