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  1. Right, need to get on top of this before it destroys me. Been making a scene and I noticed that by adding several displacement maps in the material editor, my render time turned into days, not hours. So I just got rid and settled for bumps. Then I was down to two displacements, one a procedural on a bit of terrain, the other a bitmap (2048x2048) on a small plane of water. Low quality renders were taking about 20 minutes at 1100px wide. Just set it to high quality (high in irradiance map, 50/20 hsph, 1500 light cache, DMC 2/8, 1300px wide) and it's taken 18 hours so far and is estimated to take another 13 for the 4th and final pass. That's just not cricket if you ask me. I have a hyperthread quad core i7 + 8gb. Scene looks like this: [ATTACH=CONFIG]46840[/ATTACH] Got fog gizmo in there too. Any advice? Is this a normal time for such a scene and hardware set up? Would you settle for such a render time or is vray laughing at me?
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